Terraria v1.4.4.9
Terraria source code documentation
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◆ RenderBatch()

void Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch ( Texture2D texture,
SpriteInfo[] sprites,
int offset,
int count )
inlineprivate

Definition at line 712 of file SpriteBatch.cs.

References Microsoft.Xna.Framework.Graphics.GraphicsResource._parent, Microsoft.Xna.Framework.Graphics.EffectPassCollection.Count, System.count, Microsoft.Xna.Framework.Graphics.Effect.CurrentTechnique, Microsoft.Xna.Framework.Graphics.SpriteBatch.customEffect, System.offset, Microsoft.Xna.Framework.Graphics.EffectTechnique.Passes, Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(), and Microsoft.Xna.Framework.Graphics.GraphicsDevice.Textures.

Referenced by Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush(), and Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw().