Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 18 of file GraphicsResource.cs.
Referenced by Microsoft.Xna.Framework.Graphics.Texture2D.Texture2D(), Microsoft.Xna.Framework.Graphics.Effect._0021Effect(), Microsoft.Xna.Framework.Graphics.GraphicsResource._0021GraphicsResource(), Microsoft.Xna.Framework.Graphics.IndexBuffer._0021IndexBuffer(), Microsoft.Xna.Framework.Graphics.OcclusionQuery._0021OcclusionQuery(), Microsoft.Xna.Framework.Graphics.Texture2D._0021Texture2D(), Microsoft.Xna.Framework.Graphics.Texture3D._0021Texture3D(), Microsoft.Xna.Framework.Graphics.TextureCube._0021TextureCube(), Microsoft.Xna.Framework.Graphics.VertexBuffer._0021VertexBuffer(), Microsoft.Xna.Framework.Graphics.GraphicsResource._007EGraphicsResource(), Microsoft.Xna.Framework.Graphics.OcclusionQuery._007EOcclusionQuery(), Microsoft.Xna.Framework.Graphics.BlendState.Apply(), Microsoft.Xna.Framework.Graphics.DepthStencilState.Apply(), Microsoft.Xna.Framework.Graphics.RasterizerState.Apply(), Microsoft.Xna.Framework.Graphics.SamplerState.Apply(), Microsoft.Xna.Framework.Graphics.VertexDeclaration.Bind(), Microsoft.Xna.Framework.Graphics.IndexBuffer.CreateBuffer(), Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(), Microsoft.Xna.Framework.Graphics.TextureCube.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(), and Microsoft.Xna.Framework.Graphics.DeviceResourceManager.RecreateResources().