Terraria v1.4.4.9
Terraria source code documentation
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Microsoft.Xna.Framework.Graphics.SpriteBatch Member List

This is the complete list of members for Microsoft.Xna.Framework.Graphics.SpriteBatch, including all inherited members.

_0021GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprivate
_003Cbacking_store_003EDisposingMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
_007EGraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprivate
_internalHandleMicrosoft.Xna.Framework.Graphics.GraphicsResourcepackage
_localNameMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
_localTagMicrosoft.Xna.Framework.Graphics.GraphicsResourceprivate
_parentMicrosoft.Xna.Framework.Graphics.GraphicsResourceprotected
AllocateBuffers()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
backToFrontComparerMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
Begin()Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Begin(SpriteSortMode sortMode, BlendState blendState)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
blendStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
ConstructPlatformData()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
CreateIndexData()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivatestatic
customEffectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
depthStencilStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
Dispose(bool disposing)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprotectedvirtual
Microsoft::Xna::Framework::Graphics::GraphicsResource.Dispose()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinevirtual
DisposePlatformData()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
DisposingMicrosoft.Xna.Framework.Graphics.GraphicsResource
Draw(Texture2D texture, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
effectMatrixTransformMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
End()Microsoft.Xna.Framework.Graphics.SpriteBatchinline
Flush()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
frontToBackComparerMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
GraphicsDeviceMicrosoft.Xna.Framework.Graphics.GraphicsResource
GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlinepackage
inBeginEndPairMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
indexBufferMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
InternalDraw(Texture2D texture, ref Vector4 destination, bool scaleDestination, ref Rectangle? sourceRectangle, Color color, float rotation, ref Vector2 origin, SpriteEffects effects, float depth)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
isDisposedMicrosoft.Xna.Framework.Graphics.GraphicsResourcepackage
IsDisposedMicrosoft.Xna.Framework.Graphics.GraphicsResource
MaxBatchSizeMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
NameMicrosoft.Xna.Framework.Graphics.GraphicsResource
nullRectangleMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
outputVerticesMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, int offset, int count)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
raise_Disposing(object value0, EventArgs value1)Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprotected
rasterizerStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
RenderBatch(Texture2D texture, SpriteInfo[] sprites, int offset, int count)Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
samplerStateMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
SetPlatformRenderState()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
SetRenderState()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
sortedSpritesMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
sortIndicesMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
SortSprites()Microsoft.Xna.Framework.Graphics.SpriteBatchinlineprivate
SpriteBatch(GraphicsDevice graphicsDevice)Microsoft.Xna.Framework.Graphics.SpriteBatchinline
spriteEffectMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
spriteQueueMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
spriteQueueCountMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
spriteSortModeMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
spriteTexturesMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
TagMicrosoft.Xna.Framework.Graphics.GraphicsResource
textureComparerMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
ToString()Microsoft.Xna.Framework.Graphics.GraphicsResourceinline
transformMatrixMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
vector2ZeroMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
vertexBufferMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
vertexBufferPositionMicrosoft.Xna.Framework.Graphics.SpriteBatchprivate
xCornerOffsetsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
yCornerOffsetsMicrosoft.Xna.Framework.Graphics.SpriteBatchprivatestatic
~GraphicsResource()Microsoft.Xna.Framework.Graphics.GraphicsResourceinlineprivate