_0021GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprivate |
_003Cbacking_store_003EDisposing | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
_007EGraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprivate |
_internalHandle | Microsoft.Xna.Framework.Graphics.GraphicsResource | package |
_localName | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
_localTag | Microsoft.Xna.Framework.Graphics.GraphicsResource | private |
_parent | Microsoft.Xna.Framework.Graphics.GraphicsResource | protected |
AllocateBuffers() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
backToFrontComparer | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
Begin() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Begin(SpriteSortMode sortMode, BlendState blendState) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
blendState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
ConstructPlatformData() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
CreateIndexData() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivatestatic |
customEffect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
depthStencilState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
Dispose(bool disposing) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprotectedvirtual |
Microsoft::Xna::Framework::Graphics::GraphicsResource.Dispose() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinevirtual |
DisposePlatformData() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
Disposing | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
Draw(Texture2D texture, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
DrawString(SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
effectMatrixTransform | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
End() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
Flush() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
frontToBackComparer | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
GraphicsDevice | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlinepackage |
inBeginEndPair | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
indexBuffer | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
InternalDraw(Texture2D texture, ref Vector4 destination, bool scaleDestination, ref Rectangle? sourceRectangle, Color color, float rotation, ref Vector2 origin, SpriteEffects effects, float depth) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
isDisposed | Microsoft.Xna.Framework.Graphics.GraphicsResource | package |
IsDisposed | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
MaxBatchSize | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
Name | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
nullRectangle | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
outputVertices | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, int offset, int count) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
raise_Disposing(object value0, EventArgs value1) | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprotected |
rasterizerState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
RenderBatch(Texture2D texture, SpriteInfo[] sprites, int offset, int count) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
samplerState | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
SetPlatformRenderState() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
SetRenderState() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
sortedSprites | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
sortIndices | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
SortSprites() | Microsoft.Xna.Framework.Graphics.SpriteBatch | inlineprivate |
SpriteBatch(GraphicsDevice graphicsDevice) | Microsoft.Xna.Framework.Graphics.SpriteBatch | inline |
spriteEffect | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
spriteQueue | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
spriteQueueCount | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
spriteSortMode | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
spriteTextures | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
Tag | Microsoft.Xna.Framework.Graphics.GraphicsResource | |
textureComparer | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
ToString() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inline |
transformMatrix | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
vector2Zero | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
vertexBuffer | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
vertexBufferPosition | Microsoft.Xna.Framework.Graphics.SpriteBatch | private |
xCornerOffsets | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
yCornerOffsets | Microsoft.Xna.Framework.Graphics.SpriteBatch | privatestatic |
~GraphicsResource() | Microsoft.Xna.Framework.Graphics.GraphicsResource | inlineprivate |