Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 731 of file SpriteBatch.cs.
References Microsoft.Xna.Framework.Graphics.GraphicsResource._parent, Microsoft.Xna.Framework.Graphics.BlendState.AlphaBlend, Microsoft.Xna.Framework.Graphics.SpriteBatch.blendState, Microsoft.Xna.Framework.Graphics.RasterizerState.CullCounterClockwise, Microsoft.Xna.Framework.Graphics.Effect.CurrentTechnique, Microsoft.Xna.Framework.Graphics.SpriteBatch.depthStencilState, Microsoft.Xna.Framework.Graphics.SpriteBatch.effectMatrixTransform, Microsoft.Xna.Framework.Graphics.Viewport.Height, Microsoft.Xna.Framework.Graphics.SamplerState.LinearClamp, Microsoft.Xna.Framework.Graphics.DepthStencilState.None, Microsoft.Xna.Framework.Graphics.EffectTechnique.Passes, Microsoft.Xna.Framework.Graphics.SpriteBatch.rasterizerState, Microsoft.Xna.Framework.Graphics.SpriteBatch.samplerState, Microsoft.Xna.Framework.Graphics.GraphicsDevice.SamplerStates, Microsoft.Xna.Framework.Graphics.SpriteBatch.SetPlatformRenderState(), Microsoft.Xna.Framework.Graphics.EffectParameter.SetValue(), Microsoft.Xna.Framework.Graphics.SpriteBatch.spriteEffect, Microsoft.Xna.Framework.Graphics.SpriteBatch.transformMatrix, Microsoft.Xna.Framework.Graphics.GraphicsDevice.Viewport, and Microsoft.Xna.Framework.Graphics.Viewport.Width.
Referenced by Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), and Microsoft.Xna.Framework.Graphics.SpriteBatch.End().