Terraria v1.4.4.9
Terraria source code documentation
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◆ Name

string Microsoft.Xna.Framework.Graphics.GraphicsResource.Name
getsetinherited

Definition at line 56 of file GraphicsResource.cs.

57 {
58 get
59 {
60 ulong internalHandle = _internalHandle;
61 if (internalHandle != 0)
62 {
63 return _parent.Resources.GetCachedName(internalHandle);
64 }
65 return _localName;
66 }
67 set
68 {
69 ulong internalHandle = _internalHandle;
70 if (internalHandle != 0)
71 {
72 _parent.Resources.SetCachedName(internalHandle, value);
73 }
74 else
75 {
77 }
78 }
79 }

Referenced by Microsoft.Xna.Framework.Graphics.OcclusionQuery.OcclusionQuery(), Microsoft.Xna.Framework.Graphics.BlendState.Apply(), Microsoft.Xna.Framework.Graphics.DepthStencilState.Apply(), Microsoft.Xna.Framework.Graphics.RasterizerState.Apply(), Microsoft.Xna.Framework.Graphics.SamplerState.Apply(), Microsoft.Xna.Framework.Graphics.VertexDeclaration.Bind(), Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(), Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(), Microsoft.Xna.Framework.Graphics.TextureCube.ValidateCreationParameters(), and Microsoft.Xna.Framework.Graphics.Texture2D.ValidateCreationParameters().