Terraria v1.4.4.9
Terraria source code documentation
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◆ _parent

GraphicsDevice Microsoft.Xna.Framework.Graphics.GraphicsResource._parent
protectedinherited

Definition at line 14 of file GraphicsResource.cs.

Referenced by Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer.DynamicIndexBuffer(), Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer.DynamicIndexBuffer(), Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.DynamicVertexBuffer(), Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.DynamicVertexBuffer(), Microsoft.Xna.Framework.Graphics.Effect.Effect(), Microsoft.Xna.Framework.Graphics.Effect.Effect(), Microsoft.Xna.Framework.Graphics.IndexBuffer.IndexBuffer(), Microsoft.Xna.Framework.Graphics.IndexBuffer.IndexBuffer(), Microsoft.Xna.Framework.Graphics.IndexBuffer.IndexBuffer(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.OcclusionQuery(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.OcclusionQuery(), Microsoft.Xna.Framework.Graphics.SpriteBatch.SpriteBatch(), Microsoft.Xna.Framework.Graphics.Texture2D.Texture2D(), Microsoft.Xna.Framework.Graphics.Texture2D.Texture2D(), Microsoft.Xna.Framework.Graphics.Texture3D.Texture3D(), Microsoft.Xna.Framework.Graphics.TextureCube.TextureCube(), Microsoft.Xna.Framework.Graphics.VertexBuffer.VertexBuffer(), Microsoft.Xna.Framework.Graphics.VertexBuffer.VertexBuffer(), Microsoft.Xna.Framework.Graphics.VertexBuffer.VertexBuffer(), Microsoft.Xna.Framework.Graphics.SpriteBatch.AllocateBuffers(), Microsoft.Xna.Framework.Graphics.BlendState.Apply(), Microsoft.Xna.Framework.Graphics.DepthStencilState.Apply(), Microsoft.Xna.Framework.Graphics.RasterizerState.Apply(), Microsoft.Xna.Framework.Graphics.SamplerState.Apply(), Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(), Microsoft.Xna.Framework.Graphics.VertexDeclaration.Bind(), Microsoft.Xna.Framework.Graphics.TextureCube.CopyData< T >(), Microsoft.Xna.Framework.Graphics.Texture3D.CopyData< T >(), Microsoft.Xna.Framework.Graphics.Texture2D.CopyData< T >(), Microsoft.Xna.Framework.Graphics.VertexBuffer.CopyData< T >(), Microsoft.Xna.Framework.Graphics.IndexBuffer.CopyData< T >(), Microsoft.Xna.Framework.Graphics.IndexBuffer.CreateBuffer(), Microsoft.Xna.Framework.Graphics.VertexBuffer.CreateBuffer(), Microsoft.Xna.Framework.Graphics.Effect.CreateEffectFromCode(), Microsoft.Xna.Framework.Graphics.Texture.CreateStateWrapper(), Microsoft.Xna.Framework.Graphics.TextureCube.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture2D.CreateTexture(), Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(), Microsoft.Xna.Framework.Graphics.SpriteBatch.End(), Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(), Microsoft.Xna.Framework.Graphics.DynamicIndexBuffer.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.DynamicVertexBuffer.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.Effect.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.IndexBuffer.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.RenderTarget2D.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.RenderTargetCube.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.Texture2D.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.Texture3D.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.TextureCube.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.VertexBuffer.RecreateAndPopulateObject(), Microsoft.Xna.Framework.Graphics.Effect.ReleaseNativeObject(), Microsoft.Xna.Framework.Graphics.IndexBuffer.ReleaseNativeObject(), Microsoft.Xna.Framework.Graphics.OcclusionQuery.ReleaseNativeObject(), Microsoft.Xna.Framework.Graphics.Texture2D.ReleaseNativeObject(), Microsoft.Xna.Framework.Graphics.Texture3D.ReleaseNativeObject(), Microsoft.Xna.Framework.Graphics.TextureCube.ReleaseNativeObject(), Microsoft.Xna.Framework.Graphics.VertexBuffer.ReleaseNativeObject(), Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(), Microsoft.Xna.Framework.Graphics.SpriteBatch.SetPlatformRenderState(), Microsoft.Xna.Framework.Graphics.SpriteBatch.SetRenderState(), Microsoft.Xna.Framework.Graphics.GraphicsResource.ToString(), and Microsoft.Xna.Framework.Graphics.VertexDeclaration.Unbind().