133 int value = num.m_value;
290 Vector2 vector = num.ToRotationVector2();
352 if (
"AnyAtomicType" ==
null)
355 if (
"AnyAtomicType" ==
null)
366 Vector2 vector = num.ToRotationVector2();
412 Vector2 vector = 3.689349E+19f.ToRotationVector2();
479 Vector2 vector = -0f.ToRotationVector2();
543 Vector2 vector = -0f.ToRotationVector2();
562 Vector2 vector = ((float)num).ToRotationVector2();
581 Vector2 vector = 3.689349E+19f.ToRotationVector2();
598 Vector2 vector = 3.689349E+19f.ToRotationVector2();
622 Vector2 vector = num.ToRotationVector2();
632 float fadeIn = dust.
fadeIn;
645 Vector2 vector = num.ToRotationVector2();
663 float scale = dust.
scale;
664 float fadeIn = dust.
fadeIn;
678 Vector2 vector = num.ToRotationVector2();
697 float scale = dust.
scale;
710 Vector2 vector = num.ToRotationVector2();
727 float scale = dust.
scale;
728 float fadeIn = dust.
fadeIn;
775 Vector2 vector = num.ToRotationVector2();
783 if (
"Only TraceListeners can be added to a TraceListenerCollection." ==
null)
792 if (
"Only TraceListeners can be added to a TraceListenerCollection." ==
null)
class f__AnonymousType0<< Count > j__TPar
static Dust CloneDust(int dustIndex)
static GasParticle GetNewGasParticle()
static void Spawn_BlackLightningHit(ParticleOrchestraSettings settings)
static void Spawn_TownSlimeTransform(ParticleOrchestraSettings settings)
static void Spawn_FlyMeal(ParticleOrchestraSettings settings)
static void Spawn_ItemTransfer(ParticleOrchestraSettings settings)
static void Spawn_StellarTune(ParticleOrchestraSettings settings)
static void Spawn_NightsEdge(ParticleOrchestraSettings settings)
static void Spawn_TerraBlade(ParticleOrchestraSettings settings)
static void CopperSlimeEffect(ParticleOrchestraSettings settings)
static ParticlePool< ItemTransferParticle > _poolItemTransfer
static PrettySparkleParticle GetNewPrettySparkleParticle()
static ParticlePool< GasParticle > _poolGas
static ParticleOrchestrator()
static void Spawn_TrueExcalibur(ParticleOrchestraSettings settings)
static void Spawn_Excalibur(ParticleOrchestraSettings settings)
static void Spawn_SlapHand(ParticleOrchestraSettings settings)
static void Spawn_RainbowRodHit(ParticleOrchestraSettings settings)
static void Spawn_GasTrap(ParticleOrchestraSettings settings)
static void BroadcastOrRequestParticleSpawn(ParticleOrchestraType type, ParticleOrchestraSettings settings)
static void SpawnParticlesDirect(ParticleOrchestraType type, ParticleOrchestraSettings settings)
static void Spawn_ShimmerBlock(ParticleOrchestraSettings settings)
static LittleFlyingCritterParticle GetNewPooFlyParticle()
static void Spawn_ShimmerArrow(ParticleOrchestraSettings settings)
static void BroadcastParticleSpawn(ParticleOrchestraType type, ParticleOrchestraSettings settings)
static void Spawn_TrueNightsEdge(ParticleOrchestraSettings settings)
static void Spawn_LeafCrystalPassive(ParticleOrchestraSettings settings)
static void Spawn_SilverBulletSparkle(ParticleOrchestraSettings settings)
static void Spawn_PaladinsHammer(ParticleOrchestraSettings settings)
static void Spawn_Keybrand(ParticleOrchestraSettings settings)
static void Spawn_FlameWaders(ParticleOrchestraSettings settings)
static void ElderSlimeEffect(ParticleOrchestraSettings settings)
static void Spawn_StardustPunch(ParticleOrchestraSettings settings)
static FlameParticle GetNewFlameParticle()
static void Spawn_LeafCrystalShot(ParticleOrchestraSettings settings)
static RandomizedFrameParticle GetNewRandomizedFrameParticle()
static ItemTransferParticle GetNewItemTransferParticle()
static void Spawn_AshTreeShake(ParticleOrchestraSettings settings)
static void Spawn_Digestion(ParticleOrchestraSettings settings)
static ParticlePool< PrettySparkleParticle > _poolPrettySparkle
static ParticlePool< RandomizedFrameParticle > _poolRandomizedFrame
static void Spawn_WaffleIron(ParticleOrchestraSettings settings)
static void Spawn_PetExchange(ParticleOrchestraSettings settings)
static void Spawn_ShimmerTownNPC(ParticleOrchestraSettings settings)
static void Spawn_ShimmerTownNPCSend(ParticleOrchestraSettings settings)
static ParticlePool< FlameParticle > _poolFlame
static void NerdySlimeEffect(ParticleOrchestraSettings settings)
static ParticlePool< FadingParticle > _poolFading
static void Spawn_PooFly(ParticleOrchestraSettings settings)
static ParticlePool< LittleFlyingCritterParticle > _poolFlies
static void Spawn_WallOfFleshGoatMountFlames(ParticleOrchestraSettings settings)
static void Spawn_LoadOutChange(ParticleOrchestraSettings settings)
static FadingParticle GetNewFadingParticle()
static void Spawn_PrincessWeapon(ParticleOrchestraSettings settings)
static void Spawn_BlackLightningSmall(ParticleOrchestraSettings settings)
static void RequestParticleSpawn(bool clientOnly, ParticleOrchestraType type, ParticleOrchestraSettings settings, [Optional] int? overrideInvokingPlayerIndex)
static NetPacket Serialize(ParticleOrchestraType particleType, ParticleOrchestraSettings settings)
static Microsoft.Xna.Framework.Graphics.Color hslToRgb(Microsoft.Xna.Framework.Vector3 hslVector)
byte IndexOfPlayerWhoInvokedThis