terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ParticleOrchestrator.cs
Go to the documentation of this file.
1using System;
9using Terraria.Net;
10
12{
13 // Token: 0x020009E5 RID: 2533
15 {
16 // Token: 0x06004A9B RID: 19099 RVA: 0x00266AB4 File Offset: 0x00264CB4
18 {
19 if (!true)
20 {
21 }
22 int myPlayer = Main.myPlayer;
25 int uniqueInfoPiece = settings.UniqueInfoPiece;
26 }
27
28 // Token: 0x06004A9C RID: 19100 RVA: 0x00266AEC File Offset: 0x00264CEC
30 {
31 if (!true)
32 {
33 }
34 int myPlayer = Main.myPlayer;
36 if (!true)
37 {
38 }
39 int uniqueInfoPiece = settings.UniqueInfoPiece;
41 }
42
43 // Token: 0x06004A9D RID: 19101 RVA: 0x00266B20 File Offset: 0x00264D20
45 {
46 if (!true)
47 {
48 }
49 int myPlayer = Main.myPlayer;
51 int uniqueInfoPiece = settings.UniqueInfoPiece;
53 }
54
55 // Token: 0x06004A9E RID: 19102 RVA: 0x000021DB File Offset: 0x000003DB
57 {
58 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
59 }
60
61 // Token: 0x06004A9F RID: 19103 RVA: 0x000021DB File Offset: 0x000003DB
63 {
64 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
65 }
66
67 // Token: 0x06004AA0 RID: 19104 RVA: 0x000021DB File Offset: 0x000003DB
69 {
70 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
71 }
72
73 // Token: 0x06004AA1 RID: 19105 RVA: 0x000021DB File Offset: 0x000003DB
75 {
76 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
77 }
78
79 // Token: 0x06004AA2 RID: 19106 RVA: 0x000021DB File Offset: 0x000003DB
81 {
82 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
83 }
84
85 // Token: 0x06004AA3 RID: 19107 RVA: 0x000021DB File Offset: 0x000003DB
87 {
88 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
89 }
90
91 // Token: 0x06004AA4 RID: 19108 RVA: 0x000021DB File Offset: 0x000003DB
93 {
94 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
95 }
96
97 // Token: 0x06004AA5 RID: 19109 RVA: 0x00266B58 File Offset: 0x00264D58
99 {
100 if (!true)
101 {
102 }
103 bool netHost = Main.NetHost;
104 }
105
106 // Token: 0x06004AA6 RID: 19110 RVA: 0x00266C90 File Offset: 0x00264E90
108 {
110 if (17008 == 0)
111 {
112 }
113 }
114
115 // Token: 0x06004AA7 RID: 19111 RVA: 0x00266CB8 File Offset: 0x00264EB8
117 {
119 if (17008 == 0)
120 {
121 }
122 int num = 13107;
124 Vector2 vector = rectangle.TopLeft();
125 if (num == 0)
126 {
127 }
128 int num2;
129 if (num2 == 0)
130 {
131 return;
132 }
133 int value = num.m_value;
134 }
135
136 // Token: 0x06004AA8 RID: 19112 RVA: 0x00266D54 File Offset: 0x00264F54
137 private static void Spawn_PooFly(ParticleOrchestraSettings settings)
138 {
139 if (!true)
140 {
141 }
142 if (!true)
143 {
144 }
145 if (16968 == 0)
146 {
147 }
149 if (16968 == 0)
150 {
151 }
152 }
153
154 // Token: 0x06004AA9 RID: 19113 RVA: 0x00266D80 File Offset: 0x00264F80
155 private static void Spawn_Digestion(ParticleOrchestraSettings settings)
156 {
157 int num = 1;
158 float x = settings.MovementVector.X;
159 if (num == 0)
160 {
161 }
162 if (num == 0)
163 {
164 }
165 }
166
167 // Token: 0x06004AAA RID: 19114 RVA: 0x00266DE8 File Offset: 0x00264FE8
168 private static void Spawn_ShimmerBlock(ParticleOrchestraSettings settings)
169 {
170 if (!true)
171 {
172 }
173 float x = settings.MovementVector.X;
174 float y = settings.MovementVector.Y;
176 float x2 = settings.MovementVector.X;
177 float y2 = settings.MovementVector.Y;
178 if (16948 == 0)
179 {
180 }
181 if (16948 == 0)
182 {
183 }
184 if (!true)
185 {
186 }
187 }
188
189 // Token: 0x06004AAB RID: 19115 RVA: 0x00266E48 File Offset: 0x00265048
190 private static void Spawn_LoadOutChange(ParticleOrchestraSettings settings)
191 {
192 if (!true)
193 {
194 }
198 {
199 int num = 1;
201 {
202 }
203 Dust dust;
204 dust.noGravity = num != 0;
205 float num2;
206 dust.noLight = num2 != null;
207 int num3 = 1;
208 int num4 = 257;
209 int num5 = 255;
210 float num6;
211 Color color = Main.hslToRgb(num6, num2, num2, (byte)num5);
212 Dust dust2;
213 dust2.noGravity = num3 != 0;
214 dust2.noLight = num4 != 0;
215 }
216 }
217
218 // Token: 0x06004AAC RID: 19116 RVA: 0x00266ED4 File Offset: 0x002650D4
220 {
221 if (settings.UniqueInfoPiece == 0)
222 {
223 int uniqueInfoPiece = settings.UniqueInfoPiece;
224 return;
225 }
226 }
227
228 // Token: 0x06004AAD RID: 19117 RVA: 0x00266F00 File Offset: 0x00265100
229 private static void ElderSlimeEffect(ParticleOrchestraSettings settings)
230 {
232 float x = settings.MovementVector.X;
233 float y = settings.MovementVector.Y;
234 int num = 16320;
235 Dust dust;
236 float y2 = dust.velocity.Y;
237 dust.fadeIn = (float)num;
238 if (num == 0)
239 {
240 }
241 int num2;
242 if (num2 == 0)
243 {
244 float y3 = dust.velocity.Y;
246 }
247 int num3 = 1;
248 dust.noGravity = num3 != 0;
250 if (num3 == 0)
251 {
252 }
253 Gore gore;
254 float x2 = gore.velocity.X;
255 float y4 = gore.velocity.Y;
258 }
259
260 // Token: 0x06004AAE RID: 19118 RVA: 0x00266FE4 File Offset: 0x002651E4
261 private static void NerdySlimeEffect(ParticleOrchestraSettings settings)
262 {
264 float x = settings.MovementVector.X;
265 float y = settings.MovementVector.Y;
266 }
267
268 // Token: 0x06004AAF RID: 19119 RVA: 0x0026701C File Offset: 0x0026521C
269 private static void CopperSlimeEffect(ParticleOrchestraSettings settings)
270 {
272 float x = settings.MovementVector.X;
273 float y = settings.MovementVector.Y;
274 Dust dust;
275 float y2 = dust.velocity.Y;
276 dust.fadeIn = (float)16320;
277 int num;
278 if (num == 0)
279 {
280 float y3 = dust.velocity.Y;
282 }
283 dust.noGravity = true;
284 }
285
286 // Token: 0x06004AB0 RID: 19120 RVA: 0x00267098 File Offset: 0x00265298
287 private static void Spawn_ShimmerArrow(ParticleOrchestraSettings settings)
288 {
289 float num;
290 Vector2 vector = num.ToRotationVector2();
291 int num2 = 16800;
292 if (num2 == 0)
293 {
294 }
295 if (num2 == 0)
296 {
297 }
298 if (num2 == 0)
299 {
300 }
301 Vector2 vector2 = num.ToRotationVector2();
302 int num3 = 16800;
303 if (num3 == 0)
304 {
305 }
306 if (num3 == 0)
307 {
308 }
309 if (num3 != 0)
310 {
311 return;
312 }
314 if (num3 == 0)
315 {
316 }
317 int num4 = 13107;
318 int num5 = 39322;
319 int num6 = 1;
320 Dust dust;
321 dust.noGravity = num6 != 0;
322 dust.scale = (float)num4;
323 dust.fadeIn = (float)num5;
324 dust.color.R = (byte)num;
326 Dust dust2;
327 dust2.noGravity = num6 != 0;
328 dust2.scale = (float)num4;
329 dust2.fadeIn = (float)num5;
330 dust2.color.R = (byte)num;
331 }
332
333 // Token: 0x06004AB1 RID: 19121 RVA: 0x002671A8 File Offset: 0x002653A8
334 private static void Spawn_ItemTransfer(ParticleOrchestraSettings settings)
335 {
336 int num = 1;
338 float x = settings.MovementVector.X;
339 float y = settings.MovementVector.Y;
340 if (num == 0)
341 {
342 }
343 if (num == 0)
344 {
345 }
346 int num2 = 16896;
348 int uniqueInfoPiece = settings.UniqueInfoPiece;
349 if (num2 == 0)
350 {
351 }
352 if ("AnyAtomicType" == null)
353 {
354 }
355 if ("AnyAtomicType" == null)
356 {
357 }
358 }
359
360 // Token: 0x06004AB2 RID: 19122 RVA: 0x00267220 File Offset: 0x00265420
361 private static void Spawn_PetExchange(ParticleOrchestraSettings settings)
362 {
363 Gore gore;
364 gore.alpha = 100;
365 float num;
366 Vector2 vector = num.ToRotationVector2();
367 float x = settings.MovementVector.X;
368 float y = settings.MovementVector.Y;
369 gore.velocity.X = x;
370 }
371
372 // Token: 0x06004AB3 RID: 19123 RVA: 0x00267278 File Offset: 0x00265478
373 private static void Spawn_TerraBlade(ParticleOrchestraSettings settings)
374 {
375 int num = 1;
376 float x = settings.MovementVector.X;
377 float y = settings.MovementVector.Y;
378 if (num == 0)
379 {
380 }
381 float num2;
382 Vector2 vector = num2.ToRotationVector2();
383 Vector2 vector2 = num2.ToRotationVector2();
384 Vector2 vector3 = num2.ToRotationVector2();
385 Vector2 vector4 = num2.ToRotationVector2();
386 int num3 = 16880;
387 if (num3 == 0)
388 {
389 }
390 if (num3 == 0)
391 {
392 }
394 if (num3 == 0)
395 {
396 }
397 int num4 = 52429;
398 int num5 = 1;
399 Dust dust;
400 dust.noGravity = num5 != 0;
401 dust.scale = (float)num4;
403 int num6 = 13107;
404 Dust dust2;
405 dust2.noGravity = num5 != 0;
406 dust2.scale = (float)num6;
407 }
408
409 // Token: 0x06004AB4 RID: 19124 RVA: 0x00267390 File Offset: 0x00265590
410 private static void Spawn_Excalibur(ParticleOrchestraSettings settings)
411 {
412 Vector2 vector = 3.689349E+19f.ToRotationVector2();
413 int num = 13107;
414 float num2;
415 Vector2 vector2 = num2.ToRotationVector2();
416 int num3 = 16880;
417 if (num3 == 0)
418 {
419 }
420 if (num3 == 0)
421 {
422 }
424 if (num3 == 0)
425 {
426 }
427 int num4 = 1;
428 Dust dust;
429 dust.noGravity = num4 != 0;
430 dust.scale = (float)num;
432 Dust dust2;
433 dust2.noGravity = num4 != 0;
434 dust2.scale = (float)num;
435 }
436
437 // Token: 0x06004AB5 RID: 19125 RVA: 0x00267458 File Offset: 0x00265658
438 private static void Spawn_SlapHand(ParticleOrchestraSettings settings)
439 {
440 if (!true)
441 {
442 }
444 }
445
446 // Token: 0x06004AB6 RID: 19126 RVA: 0x00267470 File Offset: 0x00265670
447 private static void Spawn_WaffleIron(ParticleOrchestraSettings settings)
448 {
449 if (!true)
450 {
451 }
453 }
454
455 // Token: 0x06004AB7 RID: 19127 RVA: 0x00267488 File Offset: 0x00265688
456 private static void Spawn_FlyMeal(ParticleOrchestraSettings settings)
457 {
458 if (!true)
459 {
460 }
462 }
463
464 // Token: 0x06004AB8 RID: 19128 RVA: 0x002674A0 File Offset: 0x002656A0
465 private static void Spawn_GasTrap(ParticleOrchestraSettings settings)
466 {
467 if (!true)
468 {
469 }
471 float x = settings.MovementVector.X;
472 float y = settings.MovementVector.Y;
474 }
475
476 // Token: 0x06004AB9 RID: 19129 RVA: 0x002674FC File Offset: 0x002656FC
477 private static void Spawn_TrueExcalibur(ParticleOrchestraSettings settings)
478 {
479 Vector2 vector = -0f.ToRotationVector2();
480 int num = 13107;
481 int num2 = 1;
482 float num3;
483 Vector2 vector2 = num3.ToRotationVector2();
484 int num4 = 16912;
485 if (num4 == 0)
486 {
487 }
488 if (num4 == 0)
489 {
490 }
491 int num5;
492 if (num5 != 0)
493 {
495 if (num4 == 0)
496 {
497 }
498 Dust dust;
499 dust.noGravity = num2 != 0;
500 dust.scale = (float)num;
502 Dust dust2;
503 dust2.noGravity = num2 != 0;
504 dust2.scale = (float)num;
505 }
506 Vector2 vector3 = 3.689349E+19f.ToRotationVector2();
507 int num6 = 1;
508 Vector2 vector4 = -0f.ToRotationVector2();
509 int num7 = 16880;
510 if (num7 == 0)
511 {
512 }
513 if (num7 == 0)
514 {
515 }
516 if (num7 == 0)
517 {
518 }
519 int num8;
520 if (num8 != 0)
521 {
523 if (num7 == 0)
524 {
525 }
526 int num9 = 13107;
527 Dust dust3;
528 dust3.noGravity = num6 != 0;
529 dust3.scale = (float)num9;
531 Dust dust4;
532 dust4.scale = (float)num9;
533 dust4.noGravity = num6 != 0;
534 }
535 }
536
537 // Token: 0x06004ABA RID: 19130 RVA: 0x00267680 File Offset: 0x00265880
538 private static void Spawn_AshTreeShake(ParticleOrchestraSettings settings)
539 {
540 if (!true)
541 {
542 }
543 Vector2 vector = -0f.ToRotationVector2();
544 int num = 13107;
545 int num2 = 1;
546 Vector2 vector2 = -0f.ToRotationVector2();
547 Dust dust;
548 dust.noGravity = num2 != 0;
549 dust.scale = (float)num;
550 Dust dust2;
551 dust2.noGravity = num2 != 0;
552 dust2.scale = (float)num;
553 }
554
555 // Token: 0x06004ABB RID: 19131 RVA: 0x0026774C File Offset: 0x0026594C
557 {
558 if (!true)
559 {
560 }
561 int num = 1;
562 Vector2 vector = ((float)num).ToRotationVector2();
563 }
564
565 // Token: 0x06004ABC RID: 19132 RVA: 0x0026777C File Offset: 0x0026597C
567 {
568 if (!true)
569 {
570 }
571 float x = settings.MovementVector.X;
572 float y = settings.MovementVector.Y;
573 int uniqueInfoPiece = settings.UniqueInfoPiece;
575 }
576
577 // Token: 0x06004ABD RID: 19133 RVA: 0x002677BC File Offset: 0x002659BC
579 {
580 long num = 0L;
581 Vector2 vector = 3.689349E+19f.ToRotationVector2();
582 while (num == 0L)
583 {
584 }
585 Vector2 vector2 = 3.689349E+19f.ToRotationVector2();
586 if (16880 == 0)
587 {
588 }
590 if (16880 == 0)
591 {
592 }
593 }
594
595 // Token: 0x06004ABE RID: 19134 RVA: 0x00267864 File Offset: 0x00265A64
596 private static void Spawn_NightsEdge(ParticleOrchestraSettings settings)
597 {
598 Vector2 vector = 3.689349E+19f.ToRotationVector2();
599 Vector2 vector2 = 3.689349E+19f.ToRotationVector2();
600 }
601
602 // Token: 0x06004ABF RID: 19135 RVA: 0x002678DC File Offset: 0x00265ADC
604 {
605 if (!true)
606 {
607 }
608 float x = settings.MovementVector.X;
609 float y = settings.MovementVector.Y;
611 }
612
613 // Token: 0x06004AC0 RID: 19136 RVA: 0x0026791C File Offset: 0x00265B1C
615 {
616 if (!true)
617 {
618 }
619 float x = settings.MovementVector.X;
620 float y = settings.MovementVector.Y;
621 float num;
622 Vector2 vector = num.ToRotationVector2();
624 Vector2 vector2 = num.ToRotationVector2();
627 float x2 = settings.MovementVector.X;
628 float y2 = settings.MovementVector.Y;
630 int num2;
631 Dust dust = Dust.CloneDust(num2);
632 float fadeIn = dust.fadeIn;
633 dust.fadeIn = fadeIn;
634 }
635
636 // Token: 0x06004AC1 RID: 19137 RVA: 0x00267A44 File Offset: 0x00265C44
638 {
639 if (!true)
640 {
641 }
642 float x = settings.MovementVector.X;
643 float y = settings.MovementVector.Y;
644 float num;
645 Vector2 vector = num.ToRotationVector2();
646 Vector2 vector2 = num.ToRotationVector2();
647 int num2 = 255;
648 float num3;
649 float num4;
650 Color color = Main.hslToRgb(num3, num, num4, (byte)num2);
652 Vector2 vector3 = num3.ToRotationVector2();
653 Vector2 vector4 = num3.ToRotationVector2();
655 int num5 = 255;
656 float num6;
657 Color color2 = Main.hslToRgb(num6, num, num4, (byte)num5);
659 float x2 = settings.MovementVector.X;
660 float y2 = settings.MovementVector.Y;
662 Dust dust;
663 float scale = dust.scale;
664 float fadeIn = dust.fadeIn;
665 dust.scale = scale;
666 dust.fadeIn = fadeIn;
667 }
668
669 // Token: 0x06004AC2 RID: 19138 RVA: 0x00267BD4 File Offset: 0x00265DD4
670 private static void Spawn_StardustPunch(ParticleOrchestraSettings settings)
671 {
672 if (!true)
673 {
674 }
675 float x = settings.MovementVector.X;
676 float y = settings.MovementVector.Y;
677 float num;
678 Vector2 vector = num.ToRotationVector2();
679 Vector2 vector2 = num.ToRotationVector2();
680 int num2 = 255;
681 float num3;
682 float num4;
683 Color color = Main.hslToRgb(num3, num, num4, (byte)num2);
685 float num5;
686 Vector2 vector3 = num5.ToRotationVector2();
687 Vector2 vector4 = num5.ToRotationVector2();
689 int num6 = 255;
690 float num7;
691 float num8;
694 float x2 = settings.MovementVector.X;
695 float y2 = settings.MovementVector.Y;
696 Dust dust;
697 float scale = dust.scale;
698 dust.scale = scale;
699 }
700
701 // Token: 0x06004AC3 RID: 19139 RVA: 0x00267D2C File Offset: 0x00265F2C
702 private static void Spawn_RainbowRodHit(ParticleOrchestraSettings settings)
703 {
704 if (!true)
705 {
706 }
707 float x = settings.MovementVector.X;
708 float y = settings.MovementVector.Y;
709 float num;
710 Vector2 vector = num.ToRotationVector2();
711 Vector2 vector2 = num.ToRotationVector2();
712 int num2 = 255;
713 float num3;
714 float num4;
715 Color color = Main.hslToRgb(num3, num, num4, (byte)num2);
717 Vector2 vector3 = num3.ToRotationVector2();
718 Vector2 vector4 = num3.ToRotationVector2();
720 int num5 = 255;
721 float num6;
722 Color color2 = Main.hslToRgb(num6, num, num4, (byte)num5);
724 float x2 = settings.MovementVector.X;
725 float y2 = settings.MovementVector.Y;
726 Dust dust;
727 float scale = dust.scale;
728 float fadeIn = dust.fadeIn;
729 dust.scale = scale;
730 dust.fadeIn = fadeIn;
731 }
732
733 // Token: 0x06004AC4 RID: 19140 RVA: 0x00267E8C File Offset: 0x0026608C
735 {
736 if (!true)
737 {
738 }
739 }
740
741 // Token: 0x06004AC5 RID: 19141 RVA: 0x00267EF8 File Offset: 0x002660F8
743 {
744 if (!true)
745 {
746 }
747 }
748
749 // Token: 0x06004AC6 RID: 19142 RVA: 0x00267F38 File Offset: 0x00266138
750 private static void Spawn_StellarTune(ParticleOrchestraSettings settings)
751 {
752 if (!true)
753 {
754 }
755 int num;
756 if (num == 0)
757 {
758 }
759 float num2;
760 Vector2 vector = num2.ToRotationVector2();
761 Vector2 vector2 = num2.ToRotationVector2();
763 if (17008 == 0)
764 {
765 }
766 }
767
768 // Token: 0x06004AC7 RID: 19143 RVA: 0x00267F88 File Offset: 0x00266188
769 private static void Spawn_Keybrand(ParticleOrchestraSettings settings)
770 {
771 if (!true)
772 {
773 }
774 float num;
775 Vector2 vector = num.ToRotationVector2();
776 Vector2 vector2 = num.ToRotationVector2();
777 }
778
779 // Token: 0x06004AC8 RID: 19144 RVA: 0x00268044 File Offset: 0x00266244
780 private static void Spawn_FlameWaders(ParticleOrchestraSettings settings)
781 {
782 int num = 1;
783 if ("Only TraceListeners can be added to a TraceListenerCollection." == null)
784 {
785 }
789 int num2;
790 if (num2 == 0)
791 {
792 if ("Only TraceListeners can be added to a TraceListenerCollection." == null)
793 {
794 }
795 int num3;
796 Dust dust;
797 if (num3 != 0)
798 {
799 int num4 = 39322;
800 dust.scale = (float)num4;
801 return;
802 }
803 int num5 = 13107;
804 dust.noGravity = num != 0;
805 dust.fadeIn = (float)num5;
806 float x = dust.velocity.X;
807 float y = dust.velocity.Y;
808 dust.noLight = num != 0;
809 float y2 = dust.position.Y;
812 }
813 }
814
815 // Token: 0x06004AC9 RID: 19145 RVA: 0x0026810C File Offset: 0x0026630C
817 {
818 int num = 1;
822 int num2;
823 if (num2 == 0)
824 {
825 int num3;
826 Dust dust;
827 if (num3 != 0)
828 {
829 int num4 = 39322;
830 dust.scale = (float)num4;
831 return;
832 }
833 int num5 = 13107;
834 dust.noGravity = num != 0;
835 dust.fadeIn = (float)num5;
836 float x = dust.velocity.X;
837 float y = dust.velocity.Y;
838 if (num5 == 0)
839 {
840 }
841 dust.noLight = num != 0;
842 float y2 = dust.position.Y;
843 if (num5 == 0)
844 {
845 }
848 }
849 }
850
851 // Token: 0x06004ACA RID: 19146 RVA: 0x002681D0 File Offset: 0x002663D0
853 {
854 }
855
856 // Token: 0x06004ACB RID: 19147 RVA: 0x002681E4 File Offset: 0x002663E4
857 // Note: this type is marked as 'beforefieldinit'.
859 {
860 }
861
862 // Token: 0x04008524 RID: 34084
864
865 // Token: 0x04008525 RID: 34085
867
868 // Token: 0x04008526 RID: 34086
870
871 // Token: 0x04008527 RID: 34087
873
874 // Token: 0x04008528 RID: 34088
876
877 // Token: 0x04008529 RID: 34089
879
880 // Token: 0x0400852A RID: 34090
882 }
883}
class f__AnonymousType0<< Count > j__TPar
Vector2 position
Definition Dust.cs:438
static Dust CloneDust(int dustIndex)
Definition Dust.cs:94
float scale
Definition Dust.cs:450
float fadeIn
Definition Dust.cs:444
Vector2 velocity
Definition Dust.cs:441
static void Spawn_BlackLightningHit(ParticleOrchestraSettings settings)
static void Spawn_TownSlimeTransform(ParticleOrchestraSettings settings)
static void Spawn_FlyMeal(ParticleOrchestraSettings settings)
static void Spawn_ItemTransfer(ParticleOrchestraSettings settings)
static void Spawn_StellarTune(ParticleOrchestraSettings settings)
static void Spawn_NightsEdge(ParticleOrchestraSettings settings)
static void Spawn_TerraBlade(ParticleOrchestraSettings settings)
static void CopperSlimeEffect(ParticleOrchestraSettings settings)
static ParticlePool< ItemTransferParticle > _poolItemTransfer
static PrettySparkleParticle GetNewPrettySparkleParticle()
static void Spawn_TrueExcalibur(ParticleOrchestraSettings settings)
static void Spawn_Excalibur(ParticleOrchestraSettings settings)
static void Spawn_SlapHand(ParticleOrchestraSettings settings)
static void Spawn_RainbowRodHit(ParticleOrchestraSettings settings)
static void Spawn_GasTrap(ParticleOrchestraSettings settings)
static void BroadcastOrRequestParticleSpawn(ParticleOrchestraType type, ParticleOrchestraSettings settings)
static void SpawnParticlesDirect(ParticleOrchestraType type, ParticleOrchestraSettings settings)
static void Spawn_ShimmerBlock(ParticleOrchestraSettings settings)
static LittleFlyingCritterParticle GetNewPooFlyParticle()
static void Spawn_ShimmerArrow(ParticleOrchestraSettings settings)
static void BroadcastParticleSpawn(ParticleOrchestraType type, ParticleOrchestraSettings settings)
static void Spawn_TrueNightsEdge(ParticleOrchestraSettings settings)
static void Spawn_LeafCrystalPassive(ParticleOrchestraSettings settings)
static void Spawn_SilverBulletSparkle(ParticleOrchestraSettings settings)
static void Spawn_PaladinsHammer(ParticleOrchestraSettings settings)
static void Spawn_Keybrand(ParticleOrchestraSettings settings)
static void Spawn_FlameWaders(ParticleOrchestraSettings settings)
static void ElderSlimeEffect(ParticleOrchestraSettings settings)
static void Spawn_StardustPunch(ParticleOrchestraSettings settings)
static void Spawn_LeafCrystalShot(ParticleOrchestraSettings settings)
static RandomizedFrameParticle GetNewRandomizedFrameParticle()
static void Spawn_AshTreeShake(ParticleOrchestraSettings settings)
static void Spawn_Digestion(ParticleOrchestraSettings settings)
static ParticlePool< PrettySparkleParticle > _poolPrettySparkle
static ParticlePool< RandomizedFrameParticle > _poolRandomizedFrame
static void Spawn_WaffleIron(ParticleOrchestraSettings settings)
static void Spawn_PetExchange(ParticleOrchestraSettings settings)
static void Spawn_ShimmerTownNPC(ParticleOrchestraSettings settings)
static void Spawn_ShimmerTownNPCSend(ParticleOrchestraSettings settings)
static ParticlePool< FlameParticle > _poolFlame
static void NerdySlimeEffect(ParticleOrchestraSettings settings)
static ParticlePool< FadingParticle > _poolFading
static void Spawn_PooFly(ParticleOrchestraSettings settings)
static ParticlePool< LittleFlyingCritterParticle > _poolFlies
static void Spawn_WallOfFleshGoatMountFlames(ParticleOrchestraSettings settings)
static void Spawn_LoadOutChange(ParticleOrchestraSettings settings)
static void Spawn_PrincessWeapon(ParticleOrchestraSettings settings)
static void Spawn_BlackLightningSmall(ParticleOrchestraSettings settings)
static void RequestParticleSpawn(bool clientOnly, ParticleOrchestraType type, ParticleOrchestraSettings settings, [Optional] int? overrideInvokingPlayerIndex)
static NetPacket Serialize(ParticleOrchestraType particleType, ParticleOrchestraSettings settings)
Vector2 velocity
Definition Gore.cs:445
static bool NetHost
Definition Main.cs:5544
static int myPlayer
Definition Main.cs:2337
static Microsoft.Xna.Framework.Graphics.Color hslToRgb(Microsoft.Xna.Framework.Vector3 hslVector)
Definition Main.cs:13783