terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Spawn_FlameWaders()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_FlameWaders ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 780 of file ParticleOrchestrator.cs.

781 {
782 int num = 1;
783 if ("Only TraceListeners can be added to a TraceListenerCollection." == null)
784 {
785 }
786 byte indexOfPlayerWhoInvokedThis = settings.IndexOfPlayerWhoInvokedThis;
787 Vector2 positionInWorld = settings.PositionInWorld;
788 byte indexOfPlayerWhoInvokedThis2 = settings.IndexOfPlayerWhoInvokedThis;
789 int num2;
790 if (num2 == 0)
791 {
792 if ("Only TraceListeners can be added to a TraceListenerCollection." == null)
793 {
794 }
795 int num3;
796 Dust dust;
797 if (num3 != 0)
798 {
799 int num4 = 39322;
800 dust.scale = (float)num4;
801 return;
802 }
803 int num5 = 13107;
804 dust.noGravity = num != 0;
805 dust.fadeIn = (float)num5;
806 float x = dust.velocity.X;
807 float y = dust.velocity.Y;
808 dust.noLight = num != 0;
809 float y2 = dust.position.Y;
812 }
813 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Drawing.ParticleOrchestraSettings.IndexOfPlayerWhoInvokedThis, j__TPar, Terraria.Dust.position, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Terraria.Dust.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.