terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Terraria.Graphics.Renderers.RandomizedFrameParticle Class Reference
+ Inheritance diagram for Terraria.Graphics.Renderers.RandomizedFrameParticle:

Public Member Functions

override void FetchFromPool ()
 
void SetTypeInfo (int animationFramesAmount, int gameFramesPerAnimationFrame, float timeToLive)
 
override void Update (ParticleRendererSettings settings)
 
override void Draw (ParticleRendererSettings settings, SpriteBatch spritebatch)
 
 RandomizedFrameParticle ()
 
virtual void SetBasicInfo (Asset< Texture2D > textureAsset, Rectangle? frame, Vector2 initialVelocity, Vector2 initialLocalPosition)
 
void RestInPool ()
 

Public Attributes

float FadeInNormalizedTime
 
float FadeOutNormalizedTime = (float)16256
 
Color ColorTint
 
int AnimationFramesAmount
 
int GameFramesPerAnimationFrame
 
Vector2 AccelerationPerFrame
 
Vector2 Velocity
 
Vector2 LocalPosition
 
float Rotation
 
float RotationVelocity
 
float RotationAcceleration
 
Vector2 Scale
 
Vector2 ScaleVelocity
 
Vector2 ScaleAcceleration
 

Protected Attributes

Asset< Texture2D_texture
 
Rectangle _frame
 
Vector2 _origin
 

Properties

bool ShouldBeRemovedFromRenderer [get, protected set]
 
bool IsRestingInPool [get, private set]
 

Private Member Functions

void RandomizeFrame ()
 

Private Attributes

float _timeTolive
 
float _timeSinceSpawn
 
int _gameFramesCounted
 
bool< ShouldBeRemovedFromRendererk__BackingField
 
bool< IsRestingInPoolk__BackingField
 

Detailed Description

Definition at line 9 of file RandomizedFrameParticle.cs.


The documentation for this class was generated from the following file: