bool< ShouldBeRemovedFromRenderer > k__BackingField
Asset< Texture2D > _texture
bool ShouldBeRemovedFromRenderer
override void Draw(ParticleRendererSettings settings, SpriteBatch spritebatch)
override void Update(ParticleRendererSettings settings)
void SetTypeInfo(int animationFramesAmount, int gameFramesPerAnimationFrame, float timeToLive)
static Rectangle Frame(this Asset< Texture2D > tex, int horizontalFrames=1, int verticalFrames=1, int frameX=0, int frameY=0, int sizeOffsetX=0, int sizeOffsetY=0)