terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Spawn_RainbowRodHit()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_RainbowRodHit ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 702 of file ParticleOrchestrator.cs.

703 {
704 if (!true)
705 {
706 }
707 float x = settings.MovementVector.X;
708 float y = settings.MovementVector.Y;
709 float num;
710 Vector2 vector = num.ToRotationVector2();
711 Vector2 vector2 = num.ToRotationVector2();
712 int num2 = 255;
713 float num3;
714 float num4;
715 Color color = Main.hslToRgb(num3, num, num4, (byte)num2);
716 Vector2 positionInWorld = settings.PositionInWorld;
717 Vector2 vector3 = num3.ToRotationVector2();
718 Vector2 vector4 = num3.ToRotationVector2();
719 Vector2 positionInWorld2 = settings.PositionInWorld;
720 int num5 = 255;
721 float num6;
722 Color color2 = Main.hslToRgb(num6, num, num4, (byte)num5);
723 Vector2 positionInWorld3 = settings.PositionInWorld;
724 float x2 = settings.MovementVector.X;
725 float y2 = settings.MovementVector.Y;
726 Dust dust;
727 float scale = dust.scale;
728 float fadeIn = dust.fadeIn;
729 dust.scale = scale;
730 dust.fadeIn = fadeIn;
731 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Dust.fadeIn, Terraria.Main.hslToRgb(), j__TPar, Terraria.GameContent.Drawing.ParticleOrchestraSettings.MovementVector, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Terraria.Dust.scale, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.