terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Spawn_ShimmerArrow()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_ShimmerArrow ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 287 of file ParticleOrchestrator.cs.

288 {
289 float num;
290 Vector2 vector = num.ToRotationVector2();
291 int num2 = 16800;
292 if (num2 == 0)
293 {
294 }
295 if (num2 == 0)
296 {
297 }
298 if (num2 == 0)
299 {
300 }
301 Vector2 vector2 = num.ToRotationVector2();
302 int num3 = 16800;
303 if (num3 == 0)
304 {
305 }
306 if (num3 == 0)
307 {
308 }
309 if (num3 != 0)
310 {
311 return;
312 }
313 Vector2 positionInWorld = settings.PositionInWorld;
314 if (num3 == 0)
315 {
316 }
317 int num4 = 13107;
318 int num5 = 39322;
319 int num6 = 1;
320 Dust dust;
321 dust.noGravity = num6 != 0;
322 dust.scale = (float)num4;
323 dust.fadeIn = (float)num5;
324 dust.color.R = (byte)num;
325 Vector2 positionInWorld2 = settings.PositionInWorld;
326 Dust dust2;
327 dust2.noGravity = num6 != 0;
328 dust2.scale = (float)num4;
329 dust2.fadeIn = (float)num5;
330 dust2.color.R = (byte)num;
331 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, and Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld.