terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Spawn_PrincessWeapon()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_PrincessWeapon ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 637 of file ParticleOrchestrator.cs.

638 {
639 if (!true)
640 {
641 }
642 float x = settings.MovementVector.X;
643 float y = settings.MovementVector.Y;
644 float num;
645 Vector2 vector = num.ToRotationVector2();
646 Vector2 vector2 = num.ToRotationVector2();
647 int num2 = 255;
648 float num3;
649 float num4;
650 Color color = Main.hslToRgb(num3, num, num4, (byte)num2);
651 Vector2 positionInWorld = settings.PositionInWorld;
652 Vector2 vector3 = num3.ToRotationVector2();
653 Vector2 vector4 = num3.ToRotationVector2();
654 Vector2 positionInWorld2 = settings.PositionInWorld;
655 int num5 = 255;
656 float num6;
657 Color color2 = Main.hslToRgb(num6, num, num4, (byte)num5);
658 Vector2 positionInWorld3 = settings.PositionInWorld;
659 float x2 = settings.MovementVector.X;
660 float y2 = settings.MovementVector.Y;
661 Vector2 movementVector = settings.MovementVector;
662 Dust dust;
663 float scale = dust.scale;
664 float fadeIn = dust.fadeIn;
665 dust.scale = scale;
666 dust.fadeIn = fadeIn;
667 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Dust.fadeIn, Terraria.Main.hslToRgb(), j__TPar, Terraria.GameContent.Drawing.ParticleOrchestraSettings.MovementVector, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Terraria.Dust.scale, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.