terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Spawn_WallOfFleshGoatMountFlames()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_WallOfFleshGoatMountFlames ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 816 of file ParticleOrchestrator.cs.

817 {
818 int num = 1;
819 byte indexOfPlayerWhoInvokedThis = settings.IndexOfPlayerWhoInvokedThis;
820 Vector2 positionInWorld = settings.PositionInWorld;
821 byte indexOfPlayerWhoInvokedThis2 = settings.IndexOfPlayerWhoInvokedThis;
822 int num2;
823 if (num2 == 0)
824 {
825 int num3;
826 Dust dust;
827 if (num3 != 0)
828 {
829 int num4 = 39322;
830 dust.scale = (float)num4;
831 return;
832 }
833 int num5 = 13107;
834 dust.noGravity = num != 0;
835 dust.fadeIn = (float)num5;
836 float x = dust.velocity.X;
837 float y = dust.velocity.Y;
838 if (num5 == 0)
839 {
840 }
841 dust.noLight = num != 0;
842 float y2 = dust.position.Y;
843 if (num5 == 0)
844 {
845 }
848 }
849 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.GameContent.Drawing.ParticleOrchestraSettings.IndexOfPlayerWhoInvokedThis, j__TPar, Terraria.Dust.position, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Terraria.Dust.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.