terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CopperSlimeEffect()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.CopperSlimeEffect ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 269 of file ParticleOrchestrator.cs.

270 {
271 Vector2 positionInWorld = settings.PositionInWorld;
272 float x = settings.MovementVector.X;
273 float y = settings.MovementVector.Y;
274 Dust dust;
275 float y2 = dust.velocity.Y;
276 dust.fadeIn = (float)16320;
277 int num;
278 if (num == 0)
279 {
280 float y3 = dust.velocity.Y;
282 }
283 dust.noGravity = true;
284 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.GameContent.Drawing.ParticleOrchestraSettings.MovementVector, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Terraria.Dust.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.