terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Spawn_StardustPunch()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_StardustPunch ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 670 of file ParticleOrchestrator.cs.

671 {
672 if (!true)
673 {
674 }
675 float x = settings.MovementVector.X;
676 float y = settings.MovementVector.Y;
677 float num;
678 Vector2 vector = num.ToRotationVector2();
679 Vector2 vector2 = num.ToRotationVector2();
680 int num2 = 255;
681 float num3;
682 float num4;
683 Color color = Main.hslToRgb(num3, num, num4, (byte)num2);
684 Vector2 positionInWorld = settings.PositionInWorld;
685 float num5;
686 Vector2 vector3 = num5.ToRotationVector2();
687 Vector2 vector4 = num5.ToRotationVector2();
688 Vector2 positionInWorld2 = settings.PositionInWorld;
689 int num6 = 255;
690 float num7;
691 float num8;
692 Color color2 = Main.hslToRgb(num7, num8, num4, (byte)num6);
693 Vector2 positionInWorld3 = settings.PositionInWorld;
694 float x2 = settings.MovementVector.X;
695 float y2 = settings.MovementVector.Y;
696 Dust dust;
697 float scale = dust.scale;
698 dust.scale = scale;
699 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Main.hslToRgb(), j__TPar, Terraria.GameContent.Drawing.ParticleOrchestraSettings.MovementVector, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Terraria.Dust.scale, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.