terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Spawn_PaladinsHammer()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_PaladinsHammer ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 614 of file ParticleOrchestrator.cs.

615 {
616 if (!true)
617 {
618 }
619 float x = settings.MovementVector.X;
620 float y = settings.MovementVector.Y;
621 float num;
622 Vector2 vector = num.ToRotationVector2();
623 Vector2 positionInWorld = settings.PositionInWorld;
624 Vector2 vector2 = num.ToRotationVector2();
625 Vector2 positionInWorld2 = settings.PositionInWorld;
626 Vector2 positionInWorld3 = settings.PositionInWorld;
627 float x2 = settings.MovementVector.X;
628 float y2 = settings.MovementVector.Y;
629 Vector2 movementVector = settings.MovementVector;
630 int num2;
631 Dust dust = Dust.CloneDust(num2);
632 float fadeIn = dust.fadeIn;
633 dust.fadeIn = fadeIn;
634 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Dust.CloneDust(), Terraria.Dust.fadeIn, j__TPar, Terraria.GameContent.Drawing.ParticleOrchestraSettings.MovementVector, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.