terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Spawn_TerraBlade()

static void Terraria.GameContent.Drawing.ParticleOrchestrator.Spawn_TerraBlade ( ParticleOrchestraSettings settings)
inlinestaticprivate

Definition at line 373 of file ParticleOrchestrator.cs.

374 {
375 int num = 1;
376 float x = settings.MovementVector.X;
377 float y = settings.MovementVector.Y;
378 if (num == 0)
379 {
380 }
381 float num2;
382 Vector2 vector = num2.ToRotationVector2();
383 Vector2 vector2 = num2.ToRotationVector2();
384 Vector2 vector3 = num2.ToRotationVector2();
385 Vector2 vector4 = num2.ToRotationVector2();
386 int num3 = 16880;
387 if (num3 == 0)
388 {
389 }
390 if (num3 == 0)
391 {
392 }
393 Vector2 positionInWorld = settings.PositionInWorld;
394 if (num3 == 0)
395 {
396 }
397 int num4 = 52429;
398 int num5 = 1;
399 Dust dust;
400 dust.noGravity = num5 != 0;
401 dust.scale = (float)num4;
402 Vector2 positionInWorld2 = settings.PositionInWorld;
403 int num6 = 13107;
404 Dust dust2;
405 dust2.noGravity = num5 != 0;
406 dust2.scale = (float)num6;
407 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, Terraria.GameContent.Drawing.ParticleOrchestraSettings.MovementVector, Terraria.GameContent.Drawing.ParticleOrchestraSettings.PositionInWorld, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.