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| TileBatch (GraphicsDevice graphicsDevice) |
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void | Draw (Texture2D texture, Vector4 destination, VertexColors colors) |
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void | Draw (Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors) |
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void | Draw (Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, float scale, SpriteEffects effects) |
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void | Begin (SpriteSortMode sortMode, bool useTransformMatrix, bool defferedBatch) |
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void | Begin (SpriteSortMode sortMode=SpriteSortMode.Deferred, [Optional] BlendState blendState, [Optional] SamplerState samplerState, [Optional] DepthStencilState depthStencilState, [Optional] RasterizerState rasterizerState, [Optional] Effect effect, [Optional] Matrix? transformMatrix, bool defferedBatch=true) |
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void | End () |
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void | Flush () |
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void | Draw (Texture2D texture, [Optional] Vector2? position, [Optional] Rectangle? destinationRectangle, [Optional] Rectangle? sourceRectangle, [Optional] Vector2? origin, float rotation=0f, [Optional] Vector2? scale, [Optional] Color? color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) |
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void | Draw (Texture2D texture, Vector2? position, Rectangle? destinationRectangle, Rectangle? sourceRectangle, Vector2? origin, float rotation, Vector2? scale, VertexColors color, SpriteEffects effects=SpriteEffects.None, float layerDepth=0f) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects=SpriteEffects.None) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects=SpriteEffects.None) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale) |
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void | Draw (Texture2D texture, Vector2 position, Color color, float rotation, Vector2 origin, float scale) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, Color color) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, Color color, SpriteEffects effects) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, VertexColors color, SpriteEffects effects) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle srcRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth=0f) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, VertexColors color, float rotation, Vector2 origin, SpriteEffects effects, float layerDepth) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, Color color) |
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void | Draw (Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors color) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRectangle, Color color) |
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void | Draw (Texture2D texture, Vector2 position, Color color) |
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void | Draw (Texture2D texture, Rectangle destinationRectangle, Color color) |
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SpriteBatchItem | InsertNewBatchItem (Texture2D texture) |
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void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color) |
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void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, Vector2[] offsets) |
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void | DrawString (SpriteFont spriteFont, string text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawString (SpriteFont spriteFont, StringBuilder text, int start, int end, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawStringMultiLineRight (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | DrawStringMultiLineCentre (SpriteFont spriteFont, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, float layerDepth) |
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void | Dispose () |
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override string | ToString () |
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