terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw() [12/29]

void Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw ( Texture2D texture,
Vector2 position,
Rectangle srcRect,
Color color,
float rotation,
Vector2 origin,
Vector2 scale,
SpriteEffects effects,
float layerDepth )
inlineinherited

Definition at line 321 of file SpriteBatch.cs.

322 {
323 SpriteBatchItem spriteBatchItem = this.InsertNewBatchItem(texture);
324 float texelWidth = texture.TexelWidth;
325 float texelHeight = texture.TexelHeight;
326 float y = position.Y;
331 }
class f__AnonymousType0<< Count > j__TPar
SpriteBatchItem InsertNewBatchItem(Texture2D texture)

References Microsoft.Xna.Framework.Graphics.SpriteBatch.InsertNewBatchItem(), j__TPar, Microsoft.Xna.Framework.Graphics.Texture2D.TexelHeight, Microsoft.Xna.Framework.Graphics.Texture2D.TexelWidth, and Microsoft.Xna.Framework.Vector2.Y.