terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawString() [6/10]

void Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString ( SpriteFont spriteFont,
StringBuilder text,
int start,
int end,
Vector2 position,
Color color,
float rotation,
Vector2 origin,
Vector2 scale,
SpriteEffects effects,
float layerDepth )
inlineinherited

Definition at line 845 of file SpriteBatch.cs.

846 {
847 int num = 1;
848 this.CheckValid(spriteFont, text);
849 if (num == 0)
850 {
851 }
852 int num2 = 1;
853 if (num2 == 0)
854 {
855 }
856 int value = num2.m_value;
857 if (num2 != 0)
858 {
859 int <LineSpacing>k__BackingField = spriteFont.<LineSpacing>k__BackingField;
860 }
861 if (num2 == 0)
862 {
863 }
864 int num3 = 1;
865 if (num3 == 0)
866 {
867 }
868 int value2 = num3.m_value;
869 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(), j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsResource.k__BackingField, System.text, and System.value.