terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawString() [5/10]

void Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString ( SpriteFont spriteFont,
string text,
Vector2 position,
Color color,
float rotation,
Vector2 origin,
Vector2 scale,
SpriteEffects effects,
float layerDepth )
inlineinherited

Definition at line 669 of file SpriteBatch.cs.

670 {
671 int num = 1;
672 this.CheckValid(spriteFont, text);
673 if (num == 0)
674 {
675 }
676 int num2 = 1;
677 if (num2 == 0)
678 {
679 }
680 int value = num2.m_value;
681 if (num2 != 0)
682 {
683 int <LineSpacing>k__BackingField = spriteFont.<LineSpacing>k__BackingField;
684 }
685 if (num2 == 0)
686 {
687 }
688 int num3 = 1;
689 if (num3 == 0)
690 {
691 }
692 int value2 = num3.m_value;
693 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(), j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsResource.k__BackingField, System.text, and System.value.