terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 88 of file SpriteBatch.cs.
References Microsoft.Xna.Framework.Graphics.SpriteBatch._batcher, Microsoft.Xna.Framework.Graphics.SpriteBatch._beginCalled, Microsoft.Xna.Framework.Graphics.SpriteBatch._effect, Microsoft.Xna.Framework.Graphics.SpriteBatch._firstBatchList, Microsoft.Xna.Framework.Graphics.SpriteBatch._hasMatrix, Microsoft.Xna.Framework.Graphics.SpriteBatch._sortMode, Microsoft.Xna.Framework.Graphics.SpriteBatch._spritePass, Microsoft.Xna.Framework.Graphics.SpriteBatch.BatchDeffered, j__TPar, and UnityEngine.Debug.LogError().
Referenced by Terraria.Graphics.Capture.CaptureInterface.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeEdgeSelection.Draw(), Terraria.Graphics.Capture.CaptureInterface.ModeDragBounds.Draw(), Terraria.UI.UIElement.Draw(), Terraria.Graphics.Effects.OverlayManager.Draw(), Terraria.Graphics.Effects.SkyManager.DrawDepthRange(), Terraria.GameContent.Liquid.LiquidRenderer.DrawShimmer(), and ReLogic.Graphics.BasicDebugDrawer.End().