terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawString() [1/10]

void Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString ( SpriteFont spriteFont,
string text,
int start,
int end,
Vector2 position,
Color color,
float rotation,
Vector2 origin,
Vector2 scale,
SpriteEffects effects,
float layerDepth )
inlineinherited

Definition at line 818 of file SpriteBatch.cs.

819 {
820 int num = 1;
821 this.CheckValid(spriteFont, text);
822 if (num == 0)
823 {
824 }
825 int num2 = 1;
826 if (num2 == 0)
827 {
828 }
829 int value = num2.m_value;
830 if (num2 != 0)
831 {
832 int <LineSpacing>k__BackingField = spriteFont.<LineSpacing>k__BackingField;
833 }
834 if (num2 == 0)
835 {
836 }
837 int num3 = 1;
838 if (num3 == 0)
839 {
840 }
841 int value2 = num3.m_value;
842 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(), j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsResource.k__BackingField, System.text, and System.value.