terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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TileBatch.cs
Go to the documentation of this file.
1using System;
4
5namespace Terraria.Graphics
6{
7 // Token: 0x02000736 RID: 1846
8 public class TileBatch : SpriteBatch
9 {
10 // Token: 0x06003D0C RID: 15628 RVA: 0x00238428 File Offset: 0x00236628
12 {
13 if (!true)
14 {
15 }
16 base..ctor(graphicsDevice);
17 }
18
19 // Token: 0x06003D0D RID: 15629 RVA: 0x00238440 File Offset: 0x00236640
20 public void Draw(Texture2D texture, Vector4 destination, VertexColors colors)
21 {
22 if (!true)
23 {
24 }
25 if (!true)
26 {
27 }
28 }
29
30 // Token: 0x06003D0E RID: 15630 RVA: 0x00238454 File Offset: 0x00236654
32 {
33 if (!true)
34 {
35 }
36 if (!true)
37 {
38 }
39 }
40
41 // Token: 0x06003D0F RID: 15631 RVA: 0x00238468 File Offset: 0x00236668
42 public void Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation)
43 {
44 }
45
46 // Token: 0x06003D10 RID: 15632 RVA: 0x00238478 File Offset: 0x00236678
47 public void Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, float scale, SpriteEffects effects)
48 {
49 }
50 }
51}
class f__AnonymousType0<< Count > j__TPar
void Draw(Texture2D texture, Vector4 destination, VertexColors colors)
Definition TileBatch.cs:20
void Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation)
Definition TileBatch.cs:42
TileBatch(GraphicsDevice graphicsDevice)
Definition TileBatch.cs:11
void Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, float scale, SpriteEffects effects)
Definition TileBatch.cs:47
void Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors)
Definition TileBatch.cs:31