class f__AnonymousType0<< Count > j__TPar
GraphicsDevice graphicsDevice
void Draw(Texture2D texture, Vector4 destination, VertexColors colors)
void Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, SpriteEffects effects, float rotation)
TileBatch(GraphicsDevice graphicsDevice)
void Draw(Texture2D texture, Vector2 position, Rectangle? sourceRectangle, VertexColors colors, Vector2 origin, float scale, SpriteEffects effects)
void Draw(Texture2D texture, Vector4 destination, Rectangle? sourceRectangle, VertexColors colors)