terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ DrawString() [10/10]

void Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString ( SpriteFont spriteFont,
StringBuilder text,
Vector2 position,
Color color,
float rotation,
Vector2 origin,
Vector2 scale,
SpriteEffects effects,
float layerDepth )
inlineinherited

Definition at line 753 of file SpriteBatch.cs.

754 {
755 int num = 1;
756 this.CheckValid(spriteFont, text);
757 if (num == 0)
758 {
759 }
760 int num2 = 1;
761 if (num2 == 0)
762 {
763 }
764 int value = num2.m_value;
765 if (num2 != 0)
766 {
767 int <LineSpacing>k__BackingField = spriteFont.<LineSpacing>k__BackingField;
768 }
769 if (num2 == 0)
770 {
771 }
772 int num3 = 1;
773 if (num3 == 0)
774 {
775 }
776 int value2 = num3.m_value;
777 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(), j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsResource.k__BackingField, System.text, and System.value.