terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawStringMultiLineRight()

void Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawStringMultiLineRight ( SpriteFont spriteFont,
string text,
Vector2 position,
Color color,
float rotation,
Vector2 origin,
Vector2 scale,
SpriteEffects effects,
float layerDepth )
inlineinherited

Definition at line 696 of file SpriteBatch.cs.

697 {
698 int num = 1;
699 this.CheckValid(spriteFont, text);
700 if (num == 0)
701 {
702 }
703 int num2 = 1;
704 if (num2 == 0)
705 {
706 }
707 int value = num2.m_value;
708 if (num2 != 0)
709 {
710 if (color != null)
711 {
712 }
713 int <LineSpacing>k__BackingField = spriteFont.<LineSpacing>k__BackingField;
714 }
715 int num3 = 1;
716 if (num3 == 0)
717 {
718 }
719 int value2 = num3.m_value;
720 }
class f__AnonymousType0<< Count > j__TPar

References Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(), j__TPar, Microsoft.Xna.Framework.Graphics.GraphicsResource.k__BackingField, System.text, and System.value.