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void | DisableSpriteOptimizations () |
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virtual void | OnBeforeSerialize () |
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virtual void | OnAfterDeserialize () |
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override void | SetNativeSize () |
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virtual void | CalculateLayoutInputHorizontal () |
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virtual void | CalculateLayoutInputVertical () |
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virtual bool | IsRaycastLocationValid (Vector2 screenPoint, Camera eventCamera) |
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virtual Material | GetModifiedMaterial (Material baseMaterial) |
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virtual void | Cull (Rect clipRect, bool validRect) |
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virtual void | SetClipRect (Rect clipRect, bool validRect) |
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virtual void | SetClipSoftness (Vector2 clipSoftness) |
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virtual void | ParentMaskStateChanged () |
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virtual void | RecalculateClipping () |
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virtual void | RecalculateMasking () |
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virtual void | SetAllDirty () |
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virtual void | SetLayoutDirty () |
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virtual void | SetVerticesDirty () |
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virtual void | SetMaterialDirty () |
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void | SetRaycastDirty () |
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virtual void | OnCullingChanged () |
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virtual void | Rebuild (CanvasUpdate update) |
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virtual void | LayoutComplete () |
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virtual void | GraphicUpdateComplete () |
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virtual bool | Raycast (Vector2 sp, Camera eventCamera) |
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Vector2 | PixelAdjustPoint (Vector2 point) |
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Rect | GetPixelAdjustedRect () |
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virtual void | CrossFadeColor (Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha) |
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virtual void | CrossFadeColor (Color targetColor, float duration, bool ignoreTimeScale, bool useAlpha, bool useRGB) |
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virtual void | CrossFadeAlpha (float alpha, float duration, bool ignoreTimeScale) |
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void | RegisterDirtyLayoutCallback (UnityAction action) |
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void | UnregisterDirtyLayoutCallback (UnityAction action) |
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void | RegisterDirtyVerticesCallback (UnityAction action) |
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void | UnregisterDirtyVerticesCallback (UnityAction action) |
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void | RegisterDirtyMaterialCallback (UnityAction action) |
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void | UnregisterDirtyMaterialCallback (UnityAction action) |
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virtual bool | IsActive () |
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bool | IsDestroyed () |
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bool | IsDestroyed () |
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bool | IsInvoking () |
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bool | IsInvoking (string methodName) |
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void | CancelInvoke () |
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void | CancelInvoke (string methodName) |
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void | Invoke (string methodName, float time) |
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void | InvokeRepeating (string methodName, float time, float repeatRate) |
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Coroutine | StartCoroutine (string methodName) |
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Coroutine | StartCoroutine (string methodName, [DefaultValue("null")] object value) |
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Coroutine | StartCoroutine (IEnumerator routine) |
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Coroutine | StartCoroutine_Auto (IEnumerator routine) |
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void | StopCoroutine (IEnumerator routine) |
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void | StopCoroutine (Coroutine routine) |
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void | StopCoroutine (string methodName) |
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void | StopAllCoroutines () |
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Component | GetComponent (Type type) |
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T | GetComponent< T > () |
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Component | GetComponentInChildren (Type t, bool includeInactive) |
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T | GetComponentInChildren< T > () |
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T[] | GetComponentsInChildren< T > (bool includeInactive) |
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void | GetComponentsInChildren< T > (bool includeInactive, List< T > result) |
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void | GetComponentsInChildren< T > (List< T > results) |
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Component | GetComponentInParent (Type t, bool includeInactive) |
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T | GetComponentInParent< T > () |
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T[] | GetComponentsInParent< T > (bool includeInactive) |
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void | GetComponentsInParent< T > (bool includeInactive, List< T > results) |
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T[] | GetComponentsInParent< T > () |
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void | GetComponents (Type type, List< Component > results) |
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void | GetComponents< T > (List< T > results) |
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T[] | GetComponents< T > () |
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unsafe int | GetInstanceID () |
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override int | GetHashCode () |
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override bool | Equals (object other) |
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static void | Destroy (Object obj, [DefaultValue("0.0F")] float t) |
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static void | DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets) |
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static Object[] | FindObjectsOfType (Type type, bool includeInactive) |
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static void | DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target) |
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override string | ToString () |
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Sprite | sprite [get, set] |
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Sprite | overrideSprite [get, set] |
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Sprite | activeSprite [get, set] |
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Image.Type | type [get, set] |
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bool | preserveAspect [get, set] |
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bool | fillCenter [get, set] |
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Image.FillMethod | fillMethod [get, set] |
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float | fillAmount [get, set] |
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bool | fillClockwise [get, set] |
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int | fillOrigin [get, set] |
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float | eventAlphaThreshold [get, set] |
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float | alphaHitTestMinimumThreshold [get, set] |
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bool | useSpriteMesh [get, set] |
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static Material | defaultETC1GraphicMaterial [get, set] |
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override Texture | mainTexture [get, set] |
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bool | hasBorder [get, set] |
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float | pixelsPerUnitMultiplier [get, set] |
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float | pixelsPerUnit [get, set] |
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float | multipliedPixelsPerUnit [get, set] |
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override Material | material [get, set] |
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virtual float | minWidth [get, set] |
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virtual float | preferredWidth [get, set] |
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virtual float | flexibleWidth [get, set] |
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virtual float | minHeight [get, set] |
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virtual float | preferredHeight [get, set] |
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virtual float | flexibleHeight [get, set] |
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virtual int | layoutPriority [get, set] |
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MaskableGraphic.CullStateChangedEvent | onCullStateChanged [get, set] |
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bool | maskable [get, set] |
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bool | isMaskingGraphic [get, set] |
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Rect | rootCanvasRect [get, set] |
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static Material | defaultGraphicMaterial [get, set] |
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virtual Color | color [get, set] |
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virtual bool | raycastTarget [get, set] |
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Vector4 | raycastPadding [get, set] |
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bool | useLegacyMeshGeneration [get, set] |
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int | depth [get, set] |
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RectTransform | rectTransform [get, set] |
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RectTransform | rectTransform [get] |
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Canvas | canvas [get, set] |
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CanvasRenderer | canvasRenderer [get, set] |
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virtual Material | defaultMaterial [get, set] |
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virtual Material | materialForRendering [get, set] |
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static Mesh | workerMesh [get, set] |
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bool | useGUILayout [get, set] |
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bool | enabled [get, set] |
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bool | isActiveAndEnabled [get, set] |
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Transform | transform [get, set] |
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Transform | transform [get] |
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GameObject | gameObject [get, set] |
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GameObject | gameObject [get] |
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string | name [get, set] |
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HideFlags | hideFlags [set] |
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void | PreserveSpriteAspectRatio (ref Rect rect, Vector2 spriteSize) |
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Vector4 | GetDrawingDimensions (bool shouldPreserveAspect) |
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void | TrackSprite () |
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void | GenerateSimpleSprite (VertexHelper vh, bool lPreserveAspect) |
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void | GenerateSprite (VertexHelper vh, bool lPreserveAspect) |
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void | GenerateSlicedSprite (VertexHelper toFill) |
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void | GenerateTiledSprite (VertexHelper toFill) |
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Vector4 | GetAdjustedBorders (Vector4 border, Rect adjustedRect) |
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void | GenerateFilledSprite (VertexHelper toFill, bool preserveAspect) |
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Vector2 | MapCoordinate (Vector2 local, Rect rect) |
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void | UpdateCull (bool cull) |
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void | UpdateClipParent () |
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GameObject UnityEngine.UI.IClippable. | get_gameObject () |
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void | CacheCanvas () |
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void | DoMeshGeneration () |
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void | DoLegacyMeshGeneration () |
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Transform UnityEngine.UI.ICanvasElement. | get_transform () |
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static bool | IsInvoking ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) |
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static void | CancelInvoke ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName) |
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static void | Internal_CancelInvokeAll ([NotNull("NullExceptionObject")] MonoBehaviour self) |
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static bool | Internal_IsInvokingAll ([NotNull("NullExceptionObject")] MonoBehaviour self) |
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static void | InvokeDelayed ([NotNull("NullExceptionObject")] MonoBehaviour self, string methodName, float time, float repeatRate) |
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static bool | IsObjectMonoBehaviour ([NotNull("NullExceptionObject")] Object obj) |
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Coroutine | StartCoroutineManaged (string methodName, object value) |
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Coroutine | StartCoroutineManaged2 (IEnumerator enumerator) |
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void | StopCoroutineManaged (Coroutine routine) |
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void | StopCoroutineFromEnumeratorManaged (IEnumerator routine) |
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void | GetComponentsForListInternal (Type searchType, object resultList) |
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IntPtr | GetCachedPtr () |
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static string | ToString (Object obj) |
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static int | GetOffsetOfInstanceIDInCPlusPlusObject () |
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static Object | Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data) |
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static string | GetName ([NotNull("NullExceptionObject")] Object obj) |
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static void | SetName ([NotNull("NullExceptionObject")] Object obj, string name) |
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static Object | Internal_InstantiateSingle_Injected (Object data, ref Vector3 pos, ref Quaternion rot) |
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Definition at line 14 of file Image.cs.