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| T | GetComponent< T > () |
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| Component | GetComponent (Type type) |
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| Component | GetComponentInChildren (Type type, bool includeInactive) |
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| T | GetComponentInChildren< T > () |
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| T | GetComponentInChildren< T > ([DefaultValue("false")] bool includeInactive) |
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| Component | GetComponentInParent (Type type, bool includeInactive) |
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| T | GetComponentInParent< T > () |
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| T | GetComponentInParent< T > ([DefaultValue("false")] bool includeInactive) |
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| T[] | GetComponents< T > () |
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| void | GetComponents< T > (List< T > results) |
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| T[] | GetComponentsInChildren< T > (bool includeInactive) |
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| void | GetComponentsInChildren< T > (bool includeInactive, List< T > results) |
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| T[] | GetComponentsInChildren< T > () |
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| void | GetComponentsInParent< T > (bool includeInactive, List< T > results) |
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| T[] | GetComponentsInParent< T > (bool includeInactive) |
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| bool | TryGetComponent< T > (out T component) |
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| Component | AddComponent (Type componentType) |
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| T | AddComponent< T > () |
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| void | SetActive (bool value) |
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| void | SendMessage (string methodName, [DefaultValue("null")] object value, [DefaultValue("SendMessageOptions.RequireReceiver")] SendMessageOptions options) |
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| | GameObject (string name) |
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| | GameObject () |
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| | GameObject (string name, params Type[] components) |
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| static GameObject | Find (string name) |
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| unsafe int | GetInstanceID () |
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| override int | GetHashCode () |
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| override bool | Equals (object other) |
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| static void | Destroy (Object obj, [DefaultValue("0.0F")] float t) |
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| static void | DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets) |
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| static Object[] | FindObjectsOfType (Type type, bool includeInactive) |
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| static void | DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target) |
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| override string | ToString () |
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Definition at line 17 of file GameObject.cs.