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void | SetColor (Color color) |
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Color | GetColor () |
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void | EnableRectClipping (Rect rect) |
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void | DisableRectClipping () |
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void | SetMaterial (Material material, int index) |
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void | SetPopMaterial (Material material, int index) |
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void | SetTexture (Texture texture) |
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void | SetAlphaTexture (Texture texture) |
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void | SetMesh (Mesh mesh) |
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void | Clear () |
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void | SetMaterial (Material material, Texture texture) |
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Component | GetComponent (Type type) |
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T | GetComponent< T > () |
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Component | GetComponentInChildren (Type t, bool includeInactive) |
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T | GetComponentInChildren< T > () |
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T[] | GetComponentsInChildren< T > (bool includeInactive) |
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void | GetComponentsInChildren< T > (bool includeInactive, List< T > result) |
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void | GetComponentsInChildren< T > (List< T > results) |
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Component | GetComponentInParent (Type t, bool includeInactive) |
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T | GetComponentInParent< T > () |
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T[] | GetComponentsInParent< T > (bool includeInactive) |
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void | GetComponentsInParent< T > (bool includeInactive, List< T > results) |
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T[] | GetComponentsInParent< T > () |
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void | GetComponents (Type type, List< Component > results) |
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void | GetComponents< T > (List< T > results) |
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T[] | GetComponents< T > () |
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unsafe int | GetInstanceID () |
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override int | GetHashCode () |
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override bool | Equals (object other) |
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static void | Destroy (Object obj, [DefaultValue("0.0F")] float t) |
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static void | DestroyImmediate (Object obj, [DefaultValue("false")] bool allowDestroyingAssets) |
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static Object[] | FindObjectsOfType (Type type, bool includeInactive) |
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static void | DontDestroyOnLoad ([NotNull("NullExceptionObject")] Object target) |
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override string | ToString () |
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static void | SplitUIVertexStreams (List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents, List< int > indices) |
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static void | CreateUIVertexStream (List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents, List< int > indices) |
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static void | AddUIVertexStream (List< UIVertex > verts, List< Vector3 > positions, List< Color32 > colors, List< Vector4 > uv0S, List< Vector4 > uv1S, List< Vector4 > uv2S, List< Vector4 > uv3S, List< Vector3 > normals, List< Vector4 > tangents) |
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static implicit | operator bool (Object exists) |
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static Object | Instantiate (Object original, Vector3 position, Quaternion rotation) |
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static Object | Instantiate (Object original) |
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static T | Instantiate< T > (T original) |
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static T | Instantiate< T > (T original, Vector3 position, Quaternion rotation) |
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static void | Destroy (Object obj) |
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static void | DestroyImmediate (Object obj) |
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static T[] | FindObjectsOfType< T > () |
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static bool | operator== (Object x, Object y) |
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static bool | operator!= (Object x, Object y) |
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static void | SplitIndicesStreamsInternal (object verts, object indices) |
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static void | SplitUIVertexStreamsInternal (object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents) |
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static void | CreateUIVertexStreamInternal (object verts, object positions, object colors, object uv0S, object uv1S, object uv2S, object uv3S, object normals, object tangents, object indices) |
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void | SetColor_Injected (ref Color color) |
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void | GetColor_Injected (out Color ret) |
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void | EnableRectClipping_Injected (ref Rect rect) |
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void | set_clippingSoftness_Injected (ref Vector2 value) |
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void | GetComponentsForListInternal (Type searchType, object resultList) |
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IntPtr | GetCachedPtr () |
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static string | ToString (Object obj) |
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static int | GetOffsetOfInstanceIDInCPlusPlusObject () |
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static Object | Internal_CloneSingle ([NotNull("NullExceptionObject")] Object data) |
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static string | GetName ([NotNull("NullExceptionObject")] Object obj) |
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static void | SetName ([NotNull("NullExceptionObject")] Object obj, string name) |
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static Object | Internal_InstantiateSingle_Injected (Object data, ref Vector3 pos, ref Quaternion rot) |
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Definition at line 14 of file CanvasRenderer.cs.