terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ useSpriteMesh

bool UnityEngine.UI.Image.useSpriteMesh
getset

Definition at line 374 of file Image.cs.

375 {
376 [global::Cpp2ILInjected.Token(Token = "0x6000153")]
377 [global::Cpp2ILInjected.Address(RVA = "0x1FB5730", Offset = "0x1FB5730", Length = "0x8")]
378 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
379 get
380 {
381 throw null;
382 }
383 [global::Cpp2ILInjected.Token(Token = "0x6000154")]
384 [global::Cpp2ILInjected.Address(RVA = "0x1FB5738", Offset = "0x1FB5738", Length = "0x80")]
385 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
386 [global::Cpp2ILInjected.CallAnalysis.Calls(Type = typeof(SetPropertyUtility), Member = "SetStruct", MemberTypeParameters = new object[] { "T" }, MemberParameters = new object[] { "T&", "T" }, ReturnType = typeof(bool))]
387 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
388 set
389 {
390 throw null;
391 }
392 }
class f__AnonymousType0<< Count > j__TPar