terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Vector4 Struct Reference
+ Inheritance diagram for UnityEngine.Vector4:
+ Collaboration diagram for UnityEngine.Vector4:

Public Member Functions

 Vector4 (float x, float y, float z, float w)
 
override int GetHashCode ()
 
override bool Equals (object other)
 
bool Equals (Vector4 other)
 
override string ToString ()
 
string ToString (string format, IFormatProvider formatProvider)
 
bool Equals (T other)
 
string ToString (string format, global::System.IFormatProvider formatProvider)
 

Static Public Member Functions

static float Dot (Vector4 a, Vector4 b)
 
static Vector4 operator/ (Vector4 a, float d)
 
static bool operator== (Vector4 lhs, Vector4 rhs)
 
static implicit operator Vector4 (Vector3 v)
 
static implicit operator Vector4 (Vector2 v)
 
static Vector4 ()
 

Public Attributes

float x
 
float y
 
float z
 
float w
 

Static Public Attributes

const float kEpsilon = 1E-05f
 

Properties

float this[int index] [get, set]
 
float sqrMagnitude [get, set]
 
static Vector4 zero [get, set]
 
static Vector4 one [get, set]
 

Static Private Attributes

static readonly Vector4 zeroVector
 
static readonly Vector4 oneVector
 
static readonly Vector4 positiveInfinityVector
 
static readonly Vector4 negativeInfinityVector
 

Detailed Description

Definition at line 17 of file Vector4.cs.


The documentation for this struct was generated from the following file: