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    terraria-cpp2il v1.4.4.9
    
   Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon 
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 Inheritance diagram for UnityEngine.Quaternion:
 Collaboration diagram for UnityEngine.Quaternion:Public Member Functions | |
| Quaternion (float x, float y, float z, float w) | |
| override int | GetHashCode () | 
| override bool | Equals (object other) | 
| bool | Equals (Quaternion other) | 
| override string | ToString () | 
| string | ToString (string format, IFormatProvider formatProvider) | 
| bool | Equals (T other) | 
| string | ToString (string format, global::System.IFormatProvider formatProvider) | 
Static Public Member Functions | |
| static Quaternion | Inverse (Quaternion rotation) | 
| static Quaternion | AngleAxis (float angle, Vector3 axis) | 
| static Vector3 | operator* (Quaternion rotation, Vector3 point) | 
| static bool | operator== (Quaternion lhs, Quaternion rhs) | 
| static bool | operator!= (Quaternion lhs, Quaternion rhs) | 
| static float | Dot (Quaternion a, Quaternion b) | 
| static | Quaternion () | 
Public Attributes | |
| float | x | 
| float | y | 
| float | z | 
| float | w | 
Properties | |
| static Quaternion | identity [get, set] | 
| Vector3 | eulerAngles [get, set] | 
Private Member Functions | |
| static void | Inverse_Injected (ref Quaternion rotation, out Quaternion ret) | 
| static void | Internal_FromEulerRad_Injected (ref Vector3 euler, out Quaternion ret) | 
| static void | Internal_ToEulerRad_Injected (ref Quaternion rotation, out Vector3 ret) | 
| static void | AngleAxis_Injected (float angle, ref Vector3 axis, out Quaternion ret) | 
Static Private Member Functions | |
| static Quaternion | Internal_FromEulerRad (Vector3 euler) | 
| static Vector3 | Internal_ToEulerRad (Quaternion rotation) | 
| static bool | IsEqualUsingDot (float dot) | 
| static Vector3 | Internal_MakePositive (Vector3 euler) | 
Static Private Attributes | |
| static readonly Quaternion | identityQuaternion | 
Definition at line 19 of file Quaternion.cs.