terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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UnityEngine.Color Struct Reference
+ Inheritance diagram for UnityEngine.Color:
+ Collaboration diagram for UnityEngine.Color:

Public Member Functions

 Color (float r, float g, float b, float a)
 
 Color (float r, float g, float b)
 
override string ToString ()
 
string ToString (string format, IFormatProvider formatProvider)
 
override int GetHashCode ()
 
override bool Equals (object other)
 
bool Equals (Color other)
 
bool Equals (T other)
 
string ToString (string format, global::System.IFormatProvider formatProvider)
 

Static Public Member Functions

static Color operator* (Color a, float b)
 
static bool operator== (Color lhs, Color rhs)
 
static bool operator!= (Color lhs, Color rhs)
 
static Color Lerp (Color a, Color b, float t)
 
static implicit operator Vector4 (Color c)
 
static implicit operator Color (Vector4 v)
 

Public Attributes

float r
 
float g
 
float b
 
float a
 

Package Functions

Color RGBMultiplied (float multiplier)
 

Properties

static Color red [get, set]
 
static Color green [get, set]
 
static Color blue [get, set]
 
static Color white [get, set]
 
static Color black [get, set]
 
static Color yellow [get, set]
 
static Color cyan [get, set]
 
static Color gray [get, set]
 
static Color clear [get, set]
 
Color linear [get, set]
 
float maxColorComponent [get, set]
 

Detailed Description

Definition at line 17 of file Color.cs.


The documentation for this struct was generated from the following file: