terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ raycastPadding

Vector4 UnityEngine.UI.Graphic.raycastPadding
getsetinherited

Definition at line 103 of file Graphic.cs.

104 {
105 [global::Cpp2ILInjected.Token(Token = "0x60000E6")]
106 [global::Cpp2ILInjected.Address(RVA = "0x1FB04B0", Offset = "0x1FB04B0", Length = "0xC")]
107 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
108 get
109 {
110 throw null;
111 }
112 [global::Cpp2ILInjected.Token(Token = "0x60000E7")]
113 [global::Cpp2ILInjected.Address(RVA = "0x1FB04BC", Offset = "0x1FB04BC", Length = "0xC")]
114 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
115 set
116 {
117 throw null;
118 }
119 }