terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ hideFlags

HideFlags UnityEngine.Object.hideFlags
setinherited

Definition at line 516 of file Object.cs.

517 {
518 [global::Cpp2ILInjected.Token(Token = "0x60002F2")]
519 [global::Cpp2ILInjected.Address(RVA = "0x1F7B22C", Offset = "0x1F7B22C", Length = "0x44")]
520 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = typeof(PlayerConnection), Member = "CreateInstance", ReturnType = typeof(PlayerConnection))]
521 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.Graphic", Member = "get_workerMesh", ReturnType = typeof(Mesh))]
522 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.InputField", Member = "UpdateGeometry", ReturnType = typeof(void))]
523 [global::Cpp2ILInjected.CallAnalysis.CalledBy(Type = "UnityEngine.UI.StencilMaterial", Member = "Add", MemberParameters = new object[]
524 {
525 typeof(Material),
526 typeof(int),
530 typeof(int),
531 typeof(int)
532 }, ReturnType = typeof(Material))]
533 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 4)]
534 [global::Cpp2ILInjected.CallAnalysis.CallsUnknownMethods(Count = 2)]
535 [MethodImpl(4096)]
536 set;
537 }
class f__AnonymousType0<< Count > j__TPar