39 if (@delegate !=
null && @
delegate ==
null)
48 if (@delegate !=
null && @
delegate ==
null)
64 if (@delegate !=
null && @
delegate ==
null)
73 if (@delegate !=
null && @
delegate ==
null)
89 if (@delegate !=
null && @
delegate ==
null)
98 if (@delegate !=
null && @
delegate ==
null)
114 if (@delegate !=
null && @
delegate ==
null)
123 if (@delegate !=
null && @
delegate ==
null)
139 if (@delegate !=
null && @
delegate ==
null)
148 if (@delegate !=
null && @
delegate ==
null)
164 if (@delegate !=
null && @
delegate ==
null)
173 if (@delegate !=
null && @
delegate ==
null)
189 if (@delegate !=
null && @
delegate ==
null)
198 if (@delegate !=
null && @
delegate ==
null)
399 if (!
value._depthClipEnable)
452 while (
value ==
null)
457 if (blendState ==
null)
464 if (graphicsDevice ==
null)
481 while (
value ==
null)
486 if (depthStencilState ==
null)
class f__AnonymousType0<< Count > j__TPar
static GeometryBufferInstance GetInstance(SpriteBatcher.VertexData[] vertices, short[] indices, int vertexCount, int indexCount)
MeshRenderer _meshRenderer
static GeometryBufferInstance GetBatchInstance()
static void IncrementBufferOffset()
DisplayMode _currentDisplayMode
static GraphicsAdapter DefaultAdapter
RasterizerState _actualRasterizerState
Rectangle ScissorRectangle
static Rectangle GetTitleSafeArea(int x, int y, int width, int height)
bool _scissorRectangleDirty
BlendState _actualBlendState
void GetRenderTargets(RenderTargetBinding[] outTargets)
GraphicsAdapter< Adapter > k__BackingField
void SetRenderTarget(RenderTarget2D renderTarget)
RasterizerState _rasterizerState
void Clear(ClearOptions options, Vector4 color, float depth, int stencil)
bool _rasterizerStateDirty
DepthFormat ActiveDepthFormat
RasterizerState _rasterizerStateCullCounterClockwise
DepthStencilState _depthStencilStateNone
Texture2D _cachedImmediateTexture0
GraphicsCapabilities< GraphicsCapabilities > k__BackingField
Dictionary< int, Effect > EffectCache
int MaxVertexTextureSlots
EventHandler< PresentationEventArgs > PresentationChanged
DepthStencilState _depthStencilState
void DrawGeometryWithSubMeshes(SpriteBatcher.VertexData[] vertices, short[] indices, int vertexCount, int indexCount, Vector3 position, Vector3 scale, List< Material > subMeshMaterials, List< SubMeshDescriptor > subMeshPartitions)
EventHandler< EventArgs > DeviceResetting
EventHandler< ResourceDestroyedEventArgs > ResourceDestroyed
static GraphicsDevice Instance
Texture2D _cachedImmediateTexture1
RasterizerState _rasterizerStateCullNone
DepthStencilState _depthStencilStateDefault
RenderTargetBinding[] GetRenderTargets()
Rectangle _scissorRectangle
BlendState _blendStateNonPremultiplied
readonly RenderTargetBinding[] _tempRenderTargetBinding
bool _depthStencilStateDirty
readonly GraphicsProfile _graphicsProfile
List< Material[]> MaterialArrays
int GetClampedMultisampleCount(int multiSampleCount)
int _cachedImmediateDrawEffectState
T[] Clone< T >(T[] srcArray, int Count)
RasterizerState _rasterizerStateCullClockwise
void DrawGeometry(List< Vector3 > positions, List< Vector2 > uvs, List< Vector4 > uv2s, List< Color32 > colours, List< int > indices, Vector3 position, Vector3 scale)
readonly RenderTargetBinding[] _currentRenderTargetBindings
GraphicsDevice(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
EventHandler< EventArgs > DeviceLost
EventHandler< EventArgs > DeviceReset
BlendState _blendStateOpaque
bool< ResourcesLost > k__BackingField
int _maxVertexBufferSlots
int _currentRenderTargetCount
void DrawGeometry(SpriteBatcher.VertexData[] vertices, short[] indices, int vertexCount, int indexCount, Vector3 position, Vector3 scale)
BlendState _blendStateAlphaBlend
Material GetMaterial(int offset)
EventHandler< ResourceCreatedEventArgs > ResourceCreated
PresentationParameters< PresentationParameters > k__BackingField
DepthStencilState _actualDepthStencilState
Material[] GetMaterialArray(List< Material > subMeshMaterials)
BlendState _blendStateAdditive
void Reset(PresentationParameters presentationParameters)
DepthStencilState _depthStencilStateDepthRead
static readonly Color DiscardColor
static Rectangle GetDefaultTitleSafeArea(int x, int y, int width, int height)
void Clear(ClearOptions options, Color color, float depth, int stencil)
EffectPass _cachedImmediateDrawEffect
EventHandler< EventArgs > Disposing
void ApplyState(bool applyShaders)
Material _cachedImmediateDrawMaterial
bool CachedImmediateDrawMaterialActive
static void Copy(Array sourceArray, Array destinationArray, long length)
static Delegate Combine(Delegate a, Delegate b)
static Delegate Remove(Delegate source, Delegate value)
void UploadMeshData(bool markNoLongerReadable)
void Clear([DefaultValue("true")] bool keepVertexLayout)