terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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MeshRenderer.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
5
namespace
UnityEngine
6
{
7
// Token: 0x02000047 RID: 71
8
[
NativeHeader
(
"Runtime/Graphics/Mesh/MeshRenderer.h"
)]
9
public
class
MeshRenderer
:
Renderer
10
{
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// Token: 0x060000AC RID: 172 RVA: 0x00002DD4 File Offset: 0x00000FD4
12
[
RequiredByNativeCode
]
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private
void
DontStripMeshRenderer
()
14
{
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.MeshRenderer.DontStripMeshRenderer
void DontStripMeshRenderer()
Definition
MeshRenderer.cs:13
UnityEngine.MeshRenderer
Definition
MeshRenderer.cs:10
UnityEngine.Renderer
Definition
Renderer.cs:13
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine
Definition
_AndroidJNIHelper.cs:6
source
UnityEngine.CoreModule
UnityEngine
MeshRenderer.cs
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1.10.0