374 return "Unhandled layer!";
392 return "Unhandled layer!";
402 return "Unhandled layer!";
class f__AnonymousType0<< Count > j__TPar
readonly Vector2[] bufferListPositions
List< MaterialBuffer.MaterialEntry > _usedMaterials
readonly List< MaterialBuffer.MaterialEntry > _usedMaterialsDefault
PlayerBatchBuffers(int index)
readonly bool[] bufferUseAntiGrav
readonly GeometryBufferInstanceList list_10
readonly float[] bufferZoom
readonly GeometryBufferInstanceList[] bufferList
readonly List< MaterialBuffer.MaterialEntry >[] bufferMaterialList
readonly GeometryBufferInstanceList list_8
readonly GeometryBufferInstanceList list
readonly Dictionary< int, MaterialBuffer.MaterialPartition > _availableMaterials
GeometryBufferInstance(Transform parentObject)
static int BatchBufferList
static void SetActive(int index)
static Vector3 ExtractTranslationFromMatrix(Matrix matrix)
static void ClearInstances()
static bool BeginBuffer(GeometryBufferInstance.BatchBuffer bufferListId, int renderCountRefresh)
static GeometryBufferInstanceList[] bufferList
static Vector2[] bufferListPositions
static void ClearBuffers()
static void SetTransformFromMatrix(Transform transform, Matrix matrix)
void SetPosition(Vector3 position, Vector3 scale)
static Quaternion ExtractRotationFromMatrix(Matrix matrix)
void SetPosition(Matrix matrix)
static GeometryBufferInstance GetInstance(SpriteBatcher.VertexData[] vertices, short[] indices, int vertexCount, int indexCount)
static void InvalidateBuffers()
static GeometryBufferInstance GetInstance(List< Vector3 > positions, List< Vector2 > uvs, List< Vector4 > uv2s, List< Color32 > colours, List< int > indices)
static Vector3 ExtractScaleFromMatrix(Matrix matrix)
static GeometryBufferInstance()
static List< MaterialBuffer.MaterialEntry >[] bufferMaterialList
MeshRenderer _meshRenderer
static GeometryBufferInstanceList list
const int NumPerPartition
static bool[] bufferUseAntiGrav
static GeometryBufferInstance.PlayerBatchBuffers Active
static GeometryBufferInstanceList list_8
static void FinaliseInstances()
static float[] bufferZoom
static GeometryBufferInstance GetBatchInstance()
static int[] bufferListOffsets
static GeometryBufferInstanceList list_10
static void IncrementBufferOffset()
static GeometryBufferInstance.PlayerBatchBuffers[] playerBatchBuffers
static void FlushBatches()
static Microsoft.Xna.Framework.Vector2 screenPosition
static float caveParallax
static bool mapFullscreen
static void LogError(object message)
Component AddComponent(Type componentType)