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static Vector3 | Add (Vector3 value1, Vector3 value2) |
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static void | Add (Vector3 value1, Vector3 value2, [Out] Vector3 result) |
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static Vector3 | Barycentric (Vector3 value1, Vector3 value2, Vector3 value3, float amount1, float amount2) |
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static void | Barycentric (Vector3 value1, Vector3 value2, Vector3 value3, float amount1, float amount2, [Out] Vector3 result) |
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static Vector3 | CatmullRom (Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, float amount) |
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static void | CatmullRom (Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, float amount, [Out] Vector3 result) |
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static Vector3 | Clamp (Vector3 value1, Vector3 min, Vector3 max) |
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static void | Clamp (Vector3 value1, Vector3 min, Vector3 max, [Out] Vector3 result) |
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static Vector3 | Cross (Vector3 vector1, Vector3 vector2) |
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static void | Cross (Vector3 vector1, Vector3 vector2, [Out] Vector3 result) |
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static float | Distance (Vector3 value1, Vector3 value2) |
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static void | Distance (Vector3 value1, Vector3 value2, [Out] float result) |
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static float | DistanceSquared (Vector3 value1, Vector3 value2) |
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static void | DistanceSquared (Vector3 value1, Vector3 value2, [Out] float result) |
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static Vector3 | Divide (Vector3 value1, Vector3 value2) |
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static Vector3 | Divide (Vector3 value1, float value2) |
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static void | Divide (Vector3 value1, float divisor, [Out] Vector3 result) |
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static void | Divide (Vector3 value1, Vector3 value2, [Out] Vector3 result) |
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static float | Dot (Vector3 vector1, Vector3 vector2) |
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static void | Dot (Vector3 vector1, Vector3 vector2, [Out] float result) |
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static Vector3 | Hermite (Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, float amount) |
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static void | Hermite (Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, float amount, [Out] Vector3 result) |
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static Vector3 | Lerp (Vector3 value1, Vector3 value2, float amount) |
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static void | Lerp (Vector3 value1, Vector3 value2, float amount, [Out] Vector3 result) |
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static Vector3 | Max (Vector3 value1, Vector3 value2) |
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static void | Max (Vector3 value1, Vector3 value2, [Out] Vector3 result) |
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static Vector3 | Min (Vector3 value1, Vector3 value2) |
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static void | Min (Vector3 value1, Vector3 value2, [Out] Vector3 result) |
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static Vector3 | Multiply (Vector3 value1, Vector3 value2) |
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static Vector3 | Multiply (Vector3 value1, float scaleFactor) |
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static void | Multiply (Vector3 value1, float scaleFactor, [Out] Vector3 result) |
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static void | Multiply (Vector3 value1, Vector3 value2, [Out] Vector3 result) |
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static Vector3 | Negate (Vector3 value) |
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static void | Negate (Vector3 value, [Out] Vector3 result) |
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static Vector3 | Normalize (Vector3 value) |
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static void | Normalize (Vector3 value, [Out] Vector3 result) |
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static Vector3 | Reflect (Vector3 vector, Vector3 normal) |
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static void | Reflect (Vector3 vector, Vector3 normal, [Out] Vector3 result) |
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static Vector3 | SmoothStep (Vector3 value1, Vector3 value2, float amount) |
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static void | SmoothStep (Vector3 value1, Vector3 value2, float amount, [Out] Vector3 result) |
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static Vector3 | Subtract (Vector3 value1, Vector3 value2) |
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static void | Subtract (Vector3 value1, Vector3 value2, [Out] Vector3 result) |
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static Vector3 | Transform (Vector3 position, Matrix matrix) |
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static void | Transform (Vector3 position, Matrix matrix, [Out] Vector3 result) |
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static Vector3 | Transform (Vector3 value, Quaternion rotation) |
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static void | Transform (Vector3[] sourceArray, Matrix matrix, Vector3[] destinationArray) |
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static void | Transform (Vector3[] sourceArray, Quaternion rotation, Vector3[] destinationArray) |
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static void | Transform (Vector3[] sourceArray, int sourceIndex, Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length) |
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static void | Transform (Vector3[] sourceArray, int sourceIndex, Quaternion rotation, Vector3[] destinationArray, int destinationIndex, int length) |
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static void | Transform (Vector3 value, Quaternion rotation, [Out] Vector3 result) |
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static void | TransformNormal (Vector3[] sourceArray, Matrix matrix, Vector3[] destinationArray) |
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static void | TransformNormal (Vector3[] sourceArray, int sourceIndex, Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length) |
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static Vector3 | TransformNormal (Vector3 normal, Matrix matrix) |
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static void | TransformNormal (Vector3 normal, Matrix matrix, [Out] Vector3 result) |
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static bool | operator== (Vector3 value1, Vector3 value2) |
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static bool | operator!= (Vector3 value1, Vector3 value2) |
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static Vector3 | operator+ (Vector3 value1, Vector3 value2) |
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static Vector3 | operator- (Vector3 value) |
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static Vector3 | operator- (Vector3 value1, Vector3 value2) |
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static Vector3 | operator* (Vector3 value1, Vector3 value2) |
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static Vector3 | operator* (Vector3 value, float scaleFactor) |
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static Vector3 | operator* (float scaleFactor, Vector3 value) |
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static Vector3 | operator/ (Vector3 value1, Vector3 value2) |
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static Vector3 | operator/ (Vector3 value, float divider) |
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static | Vector3 () |
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Definition at line 10 of file Vector3.cs.