terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawGeometryWithSubMeshes()

void Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawGeometryWithSubMeshes ( SpriteBatcher::VertexData[] vertices,
short[] indices,
int vertexCount,
int indexCount,
Vector3 position,
Vector3 scale,
List< Material > subMeshMaterials,
List< SubMeshDescriptor > subMeshPartitions )
inline

Definition at line 751 of file GraphicsDevice.cs.

752 {
753 int num = 1;
754 if (num == 0)
755 {
756 }
757 GeometryBufferInstance batchInstance = GeometryBufferInstance.GetBatchInstance();
758 int offset = batchInstance._offset;
759 if (false)
760 {
761 if (num == 0)
762 {
763 }
764 GeometryBufferInstance.IncrementBufferOffset();
765 }
766 Material[] array;
768 Mesh mesh = batchInstance.Mesh;
769 int num2 = 1;
770 mesh.Clear(num2 != 0);
772 if (num == 0)
773 {
774 }
775 long num3 = 0L;
776 mesh.UploadMeshData(num3 != 0L);
777 }
class f__AnonymousType0<< Count > j__TPar
void UploadMeshData(bool markNoLongerReadable)
Definition Mesh.cs:583
void Clear([DefaultValue("true")] bool keepVertexLayout)
Definition Mesh.cs:552

References UnityEngine.Mesh.Mesh(), Microsoft.Xna.Framework.Graphics.GeometryBufferInstance._offset, System.array, UnityEngine.Mesh.Clear(), Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.GetBatchInstance(), Microsoft.Xna.Framework.Graphics.GeometryBufferInstance.IncrementBufferOffset(), j__TPar, System.L, System.offset, and UnityEngine.Mesh.UploadMeshData().