706 float x = position.
X;
707 float y = position.
Y;
711 float z = position.
Z;
class f__AnonymousType0<< Count > j__TPar
static void Transform(Vector3[] sourceArray, Quaternion rotation, Vector3[] destinationArray)
static void Add(Vector3 value1, Vector3 value2, [Out] Vector3 result)
static bool operator!=(Vector3 value1, Vector3 value2)
static bool operator==(Vector3 value1, Vector3 value2)
static Vector3 TransformNormal(Vector3 normal, Matrix matrix)
static void Distance(Vector3 value1, Vector3 value2, [Out] float result)
static void Normalize(Vector3 value, [Out] Vector3 result)
static Vector3 Clamp(Vector3 value1, Vector3 min, Vector3 max)
static void DistanceSquared(Vector3 value1, Vector3 value2, [Out] float result)
static Vector3 Multiply(Vector3 value1, Vector3 value2)
static Vector3 Min(Vector3 value1, Vector3 value2)
static Vector3 Add(Vector3 value1, Vector3 value2)
static float Dot(Vector3 vector1, Vector3 vector2)
static Vector3 Transform(Vector3 position, Matrix matrix)
static Vector3 Subtract(Vector3 value1, Vector3 value2)
Vector3(Vector2 value, float z)
static Vector3 operator/(Vector3 value1, Vector3 value2)
static Vector3 operator*(Vector3 value1, Vector3 value2)
static Vector3 SmoothStep(Vector3 value1, Vector3 value2, float amount)
static void Multiply(Vector3 value1, float scaleFactor, [Out] Vector3 result)
static Vector3 Barycentric(Vector3 value1, Vector3 value2, Vector3 value3, float amount1, float amount2)
static void SmoothStep(Vector3 value1, Vector3 value2, float amount, [Out] Vector3 result)
static void Max(Vector3 value1, Vector3 value2, [Out] Vector3 result)
static void Divide(Vector3 value1, Vector3 value2, [Out] Vector3 result)
static void Hermite(Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, float amount, [Out] Vector3 result)
static Vector3 Hermite(Vector3 value1, Vector3 tangent1, Vector3 value2, Vector3 tangent2, float amount)
bool Equals(Vector3 other)
static void Transform(Vector3[] sourceArray, int sourceIndex, Quaternion rotation, Vector3[] destinationArray, int destinationIndex, int length)
static void Multiply(Vector3 value1, Vector3 value2, [Out] Vector3 result)
static void Min(Vector3 value1, Vector3 value2, [Out] Vector3 result)
static Vector3 Negate(Vector3 value)
static Vector3 Divide(Vector3 value1, float value2)
static Vector3 operator+(Vector3 value1, Vector3 value2)
override string ToString()
static void Transform(Vector3 value, Quaternion rotation, [Out] Vector3 result)
static void Transform(Vector3 position, Matrix matrix, [Out] Vector3 result)
static void Subtract(Vector3 value1, Vector3 value2, [Out] Vector3 result)
static Vector3 Max(Vector3 value1, Vector3 value2)
override bool Equals(object obj)
static Vector3 Lerp(Vector3 value1, Vector3 value2, float amount)
static Vector3 Normalize(Vector3 value)
static Vector3 CatmullRom(Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, float amount)
static float Distance(Vector3 value1, Vector3 value2)
static Vector3 Divide(Vector3 value1, Vector3 value2)
static void Clamp(Vector3 value1, Vector3 min, Vector3 max, [Out] Vector3 result)
static Vector3 Multiply(Vector3 value1, float scaleFactor)
Vector3(float x, float y, float z)
override int GetHashCode()
static void Transform(Vector3[] sourceArray, int sourceIndex, Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length)
static void Barycentric(Vector3 value1, Vector3 value2, Vector3 value3, float amount1, float amount2, [Out] Vector3 result)
static Vector3 Reflect(Vector3 vector, Vector3 normal)
static void Negate(Vector3 value, [Out] Vector3 result)
static void Cross(Vector3 vector1, Vector3 vector2, [Out] Vector3 result)
static void TransformNormal(Vector3[] sourceArray, int sourceIndex, Matrix matrix, Vector3[] destinationArray, int destinationIndex, int length)
static void Transform(Vector3[] sourceArray, Matrix matrix, Vector3[] destinationArray)
static Vector3 Cross(Vector3 vector1, Vector3 vector2)
static float DistanceSquared(Vector3 value1, Vector3 value2)
static void TransformNormal(Vector3[] sourceArray, Matrix matrix, Vector3[] destinationArray)
static void CatmullRom(Vector3 value1, Vector3 value2, Vector3 value3, Vector3 value4, float amount, [Out] Vector3 result)
static void Divide(Vector3 value1, float divisor, [Out] Vector3 result)
static void Reflect(Vector3 vector, Vector3 normal, [Out] Vector3 result)
static void TransformNormal(Vector3 normal, Matrix matrix, [Out] Vector3 result)
static void Lerp(Vector3 value1, Vector3 value2, float amount, [Out] Vector3 result)
static void Dot(Vector3 vector1, Vector3 vector2, [Out] float result)
static Vector3 operator-(Vector3 value)
static Vector3 Transform(Vector3 value, Quaternion rotation)