17 if (textureAtlas ==
null)
20 if (textureAtlas ==
null)
25 if (textureAtlas ==
null)
30 if (textureAtlas ==
null)
37 if (textureAtlas2 !=
null)
168 if (textureAtlas !=
null)
203 if (textureAtlas !=
null)
380 int width = this.
Width;
class f__AnonymousType0<< Count > j__TPar
Texture2D EndInvoke(IAsyncResult result)
IAsyncResult BeginInvoke(int data, AsyncCallback callback, object @object)
Texture2D Invoke(int data)
TextureLoader(object @object, IntPtr method)
TextureAtlasDB _textureAtlas
static void ConvertToABGR(int pixelHeight, int pixelWidth, int[] pixels)
void SaveAsPng(Stream stream, int width, int height)
Texture2D(RenderTexture texture)
Texture2D(Texture2D texture)
Texture2D(Texture2D texture, Texture2D texture2)
Texture2D(Texture2D texture, Texture2D texture2, Texture2D texture3)
Texture2D(TextureAtlasDB textureAtlas, TextureAtlasEntry entry)
void CreateEmptyTexture(object data)
TextureAtlasEntry PackedEntry
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format, Texture2D.SurfaceType type)
Texture2D _unityAlphaTexture
Texture2D(GraphicsDevice device, int width, int height)
Texture2D(Texture2D texture, TextureAtlasEntry entry)
readonly int _batchTextureIndex
Texture2D UnityAlphaTexture
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format)
void SetData< T >(T[] data, int start, int length)
RenderTexture _unityRenderTexture
Texture2D(string sourceAsset, int width, int height)
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format, Texture2D.SurfaceType type, bool shared, int arraySize)
Texture2D UnityPalTexture
static int _nextTextureId
Texture2D _unityPalTexture
Texture2D(GraphicsDevice device, int width, int height, bool mipmap, SurfaceFormat format, int arraySize)
void RefreshAtlasTexture()
void LoadCallback(Texture2D tex0, Texture2D tex1, Texture2D tex2, int page)
static int CalculateMipLevels(int width, int height=0, int depth=0)
void LoadTexturesAsync(int index)
Texture2D AttachedTexture
static void Log(object message)
static void LogError(object message)
static void UnloadAsset(Object assetToUnload)