terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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BatchCullingContext.cs
Go to the documentation of this file.
1using System;
5
7{
8 // Token: 0x0200011B RID: 283
9 [NativeHeader("Runtime/Camera/BatchRendererGroup.h")]
11 public struct BatchCullingContext
12 {
13 // Token: 0x060005C9 RID: 1481 RVA: 0x0000A454 File Offset: 0x00008654
22
23 // Token: 0x040004BB RID: 1211
25
26 // Token: 0x040004BC RID: 1212
28
29 // Token: 0x040004BD RID: 1213
31
32 // Token: 0x040004BE RID: 1214
34
35 // Token: 0x040004BF RID: 1215
37
38 // Token: 0x040004C0 RID: 1216
40
41 // Token: 0x040004C1 RID: 1217
42 public readonly float nearPlane;
43 }
44}
class f__AnonymousType0<< Count > j__TPar
NativeArray< BatchVisibility > batchVisibility
BatchCullingContext(NativeArray< Plane > inCullingPlanes, NativeArray< BatchVisibility > inOutBatchVisibility, NativeArray< int > outVisibleIndices, NativeArray< int > outVisibleIndicesY, LODParameters inLodParameters, Matrix4x4 inCullingMatrix, float inNearPlane)
readonly NativeArray< Plane > cullingPlanes