752 if (mouseItem !=
null)
1002 int type = selectedItem.
type;
1003 if (type != 0 && selectedItem.
stack != 0)
class f__AnonymousType0<< Count > j__TPar
static bool AnyControllerConnected
void AccessoryOver(int index)
void ArmourDyeDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
int itemDragStartQuickSlot
void ArmourVanityOver(int index)
void QuickSlotDyeOver(int index)
float AccessoryDyeScale(int index)
void AccessoryDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
void AccessoryDyeDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
float QuickSlotScaleDye(int index)
float ArmourScale(int index)
int itemDragStartAccessory
GUIEquipment.EquipmentItemType itemType
int itemDragStartQuickSlotDye
int itemDragStartAccessoryDye
bool CanBeStored(Item checkItem)
void ArmourOver(int index)
void ItemOver(Item[] inv, int index, GUIEquipment.EquipmentItemType equipmentType, int itemContext, int itemDragStart)
void QuickSlotDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
float collapseAnimationTime
float AccessoryScale(int index)
GUIEquipment.EquipmentItemType lastItemTypeClicked
int itemDragStartArmourDye
int CanBeEquipedAccessory(Item checkItem)
float row2AnimationOffset
float row1AnimationOffset
float ArmourDyeScale(int index)
float QuickSlotScale(int index)
int itemDragStartArmourVanity
void AccessoryVanityOver(int index)
float globalAnimationOffset
float HideShowButtonScale
void ArmourVanityDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
bool CanBeEquiped(Item checkItem)
void AccessoryVanityDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
void ArmourDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
void AccessoryDyeOver(int index)
void ArmourDyeOver(int index)
void QuickSlotDyeDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
int itemDragStartAccessoryVanity
float ArmourVanityScale(int index)
float AccessoryVanityScale(int index)
bool CanBeStored(int context, Item checkItem, int slot)
bool ShouldShowMenu(GUIEquipment.EquipmentItemType type, int i)
void DrawHideShowButton()
void QuickSlotOver(int index)
bool IsCollapsed(GUIPageIcons.Category category)
static InterfaceProfile_Layout Active
static int cursorOverride
static Player LocalPlayer
static void FindRecipes(bool canDelayCheck=false)
static void OverrideHover(Item inv, int context=0)
static void RightClick(Item inv, int context=0)
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
static void MouseHover(int context=0)
static bool AccCheck(Item[] itemCollection, Item item, int slot)
static void LeftClick(Item inv, int context=0)
static bool ControllerModeLocked