90 string text =
"Images/UI/PageIcons/Item_" + text2;
263 ushort type = tile.
type;
601 int size =
list._size;
638 float x =
cursor.Position.x;
639 float y =
cursor.Position.y;
class f__AnonymousType0<< Count > j__TPar
static void SetLeftPageRegion(Rectangle region)
static bool AnyControllerConnected
static void LoadNPCIcon(ContentManager content, int id)
bool IsRightPageSelected()
List< GUIPageIcons.Category > equipmentItems
float rightMenuButtonScale
float leftMenuButtonScale
float TimeSinceLeftChanged
static Dictionary< int, Microsoft.Xna.Framework.Graphics.Texture2D > _npcShimmeredIcons
static void LoadContent(ContentManager content)
GUIPageIcons.Category _selectedCrafting
void DrawLeftMenuButton()
GUIPageIcons.Category hoverLeft
static void LoadItemIcon(ContentManager content, int id)
GUIControllerItem lastActive
void OpenUI(GUIPageIcons.Category left, GUIPageIcons.Category right)
static Dictionary< int, Microsoft.Xna.Framework.Graphics.Texture2D > _itemSelectedIcons
float ExtendedScale(int index)
bool ClickedOutOfRegion(Rectangle popupRegion, bool showDebug=false)
Microsoft.Xna.Framework.Graphics.Texture2D GetCategoryTexture(GUIPageIcons.Category category, bool selected)
void InventoryDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
float TimeSinceRightChanged
Microsoft.Xna.Framework.Vector2 pageButtonRegionSize
GUIPageIcons.Category _selectedInteraction
GUIPageIcons.Category selectedRight
void ActivateLeftController()
GUIPageIcons.Category selectedLeft
float ItemScale(int index)
void RefreshAvailableItems()
GUIPageIcons.PageCollapseMode PageMode
static Dictionary< int, Microsoft.Xna.Framework.Graphics.Texture2D > _npcIcons
GUIPageIcons.Category hoverRight
static Dictionary< int, Microsoft.Xna.Framework.Graphics.Texture2D > _itemIcons
List< GUIPageIcons.Category > rightItems
static Microsoft.Xna.Framework.Graphics.Texture2D[] _categories
bool rightMenuTogglePressed
void OnCategoryClosed(GUIPageIcons.Category category)
void LoadDrawColor(TransactionButton_Layout layout, Microsoft.Xna.Framework.Graphics.Color color)
static Dictionary< int, Microsoft.Xna.Framework.Graphics.Texture2D > _npcSelectedIcons
GUIPageIcons.Category _selectedLeft
DateTime RightNavigationTick
void LeftDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
GUIPageIcons.PageControlsType PageControls
List< GUIPageIcons.Category > interactionItems
bool UseHorizontalInventory
GUIPageIcons.Category lastHoverRight
GUIPageIcons.Category _selectedRight
bool IsLeftPageSelected()
void RightDraw(ItemGrid_Layout gridLayout, int index, Microsoft.Xna.Framework.Vector2 position, float scale)
bool CanAcceptItems(GUIPageIcons.Category category)
DateTime LeftNavigationTick
void RightOver(int index)
GUIPageIcons.Category _selectedEquipment
List< GUIPageIcons.Category > craftItems
bool IsPageSelected(GUIPageIcons.Category category)
static Dictionary< int, Microsoft.Xna.Framework.Graphics.Texture2D > _npcShimmeredSelectedIcons
void DrawInventoryItems()
GUIPageIcons.Category lastHoverLeft
static Microsoft.Xna.Framework.Graphics.Texture2D[] _categoriesSelected
bool leftMenuTogglePressed
void OnCategoryOpened(GUIPageIcons.Category category)
void OverloadDrawColor(TransactionButton_Layout layout, GUIPageIcons.Category category, bool over, bool selected, [Out] Microsoft.Xna.Framework.Graphics.Color restoreCol)
float TimeSinceRightHoverChanged
List< GUIPageIcons.Category > leftItems
static Microsoft.Xna.Framework.Graphics.Texture2D _menuClosed
float TimeSinceLeftHoverChanged
void Close(bool hideChat=true)
static Microsoft.Xna.Framework.Graphics.Texture2D _menuOpen
bool IsPageSelected(GUIPageIcons.Category category)
void Close(bool shutdown=false)
void LeftRightPageController()
static InterfaceProfile_Layout Active
static float mouseItemTime
static bool mouseLeftRelease
static void CancelHairWindow()
static bool clothesWindow
static bool InGuideCraftMenu
static bool playerInventory
static void CancelClothesWindow(bool quiet=false)
static void FindRecipes(bool canDelayCheck=false)
static void Log(object message)
static XNAUnityRunner.ForcedInputMode PrimaryInputMode