terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ Draw()

void GUIEquipment.Draw ( )
inline

Definition at line 1069 of file GUIEquipment.cs.

1070 {
1071 float num = this.doubleClickTimer;
1072 float deltaTime = Time.deltaTime;
1074 this.DrawArmour();
1075 this.DrawAccesories();
1076 this.DrawQuickSlots();
1077 this.DrawHeaders();
1078 this.DrawArmourBonus();
1079 bool hasFocus = this.HasFocus;
1081 if (!guicontrollerEquipment.inAccessories && this.GetSelectedItem().type != 0)
1082 {
1083 int stack = this.GetSelectedItem().stack;
1084 return;
1085 }
1086 }
class f__AnonymousType0<< Count > j__TPar
void DrawAccesories()
Item GetSelectedItem()
void DrawArmour()
float doubleClickTimer
void DrawArmourBonus()
void DrawHeaders()
void DrawQuickSlots()
static float deltaTime
Definition Time.cs:14

References UnityEngine.Time.deltaTime, doubleClickTimer, DrawAccesories(), DrawArmour(), DrawArmourBonus(), DrawHeaders(), DrawQuickSlots(), GetSelectedItem(), HasFocus, j__TPar, System.stack, and Terraria.Item.stack.