terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AccessoryDraw()

void GUIEquipment.AccessoryDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 573 of file GUIEquipment.cs.

574 {
575 int num;
576 do
577 {
578 num = this.accOffset;
579 }
580 while (num == 0);
581 if (num == 0)
582 {
583 }
584 int myPlayer = Main.myPlayer;
585 if (this.accOffset == 0)
586 {
587 }
588 int myPlayer2 = Main.myPlayer;
589 int num2 = this.cursorOver;
590 if (!true)
591 {
592 }
593 if (this.itemOver == 0)
594 {
595 }
598 int itemColumn = guicontrollerEquipment.itemColumn;
600 ItemSlot.SetSelectHighlight(true, scale);
601 }
class f__AnonymousType0<< Count > j__TPar
static int myPlayer
Definition Main.cs:2337
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702
static bool ControllerModeLocked

References accOffset, XNAUnityRunner.ControllerModeLocked, cursorOver, PageControllerLayoutDefinition< T >.Instance, GUIControllerEquipment.itemColumn, itemOver, j__TPar, Terraria.Main.myPlayer, and Terraria.UI.ItemSlot.SetSelectHighlight().