terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ArmourDyeDraw()

void GUIEquipment.ArmourDyeDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 242 of file GUIEquipment.cs.

243 {
244 int num = this.cursorOver;
245 if (!true)
246 {
247 }
248 if (this.itemOver == 0)
249 {
250 }
253 int itemColumn = guicontrollerEquipment.itemColumn;
255 ItemSlot.SetSelectHighlight(true, scale);
256 }
class f__AnonymousType0<< Count > j__TPar
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702
static bool ControllerModeLocked

References XNAUnityRunner.ControllerModeLocked, cursorOver, PageControllerLayoutDefinition< T >.Instance, GUIControllerEquipment.itemColumn, itemOver, j__TPar, and Terraria.UI.ItemSlot.SetSelectHighlight().