129 if (
game2.content.p ==
null)
136 if (this.
_game !=
null)
152 bool flag =
text.EndsWith(
"/");
class f__AnonymousType0<< Count > j__TPar
static void AppFocusGained()
static void LoadReleaseLayout()
static void UpdatingLoading()
static void StopSearching()
static DirectoryInfo CreateDirectory(string path)
static bool Exists(string path)
static bool mouseLeftRelease
static PlayerFileData ActivePlayerFileData
static bool mouseRightRelease
static void ServerLoopUpdateFrame()
static void StopBroadCasting()
static void UnloadAssets()
static void ActionPendingUnloadAssets(bool fromLowMemory=false)
static void TerminateAll()
static void SetupPrimary()
static void LookForNewUsers()
static XNAUnityRunner.ForcedInputMode PrimaryInputMode
XNAWorldCameraSettings WorldCameraSettings
void ExecuteFrame(float timeDelta)
float DefaultUITabletMode
static Microsoft.Xna.Framework.Vector2 AdjustScreenPositionForWorld(Microsoft.Xna.Framework.Vector2 inputPosition)
void OnApplicationFocus(bool focus)
bool SimulatedCloudConnected
string GetNextScreenshotFilename()
static bool KeyboardModeLocked
Microsoft.Xna.Framework.Vector2 IncrementalBatchingOffset
XNAUnityRunner.ForcedInputMode ForcedInput
bool SplitscreenOrientationChanged
static global::UnityEngine.Vector3 LastMousePosition
static bool ControllerModeLocked
void OnApplicationPause(bool pause)
static global::UnityEngine.Vector3 MousePosition
global::UnityEngine.Vector3 lastMousePosition
bool lastFrameSplitHorizontal
static float GetMouseScrollDelta(bool ignoreEditor=false)
bool SimulatedCloudAvailable
static Microsoft.Xna.Framework.Vector2 ScaleWorldDirectionForScreen(Microsoft.Xna.Framework.Vector2 inputPosition)
static bool _mobileControllerLocked
static void SetupRenderingUI(bool renderingUI)
static Microsoft.Xna.Framework.Vector2 AdjustWorldForRealScreen(Microsoft.Xna.Framework.Vector2 inputPosition)
static Microsoft.Xna.Framework.Vector2 AdjustUIForRealScreen(Microsoft.Xna.Framework.Vector2 inputPosition)
static Microsoft.Xna.Framework.Vector2 ScaleScreenDirectionForWorld(Microsoft.Xna.Framework.Vector2 inputPosition)
static XNAUnityRunner.MouseStateBackup _uiMouseState
bool SimulatedCloudRequired
AnimationCurve FireAxisRemap
static XNAUnityRunner _instance
static bool MobileTouchLocked
static bool MobileKeyboardLocked
float SimulatedCloudSyncTime
static bool MobileControllerLocked
static bool TouchModeLocked
void Application_lowMemory()
static Microsoft.Xna.Framework.Vector2 AdjustRealScreenForUI(Microsoft.Xna.Framework.Vector2 inputPosition)
bool DisableVariableUpdate
static bool _mobileTouchLocked
static bool TouchInputKeyboardLocked
XNAUICameraSettings UICameraSettings
static Microsoft.Xna.Framework.Vector2 ScaleUIDirectionForRealScreen(Microsoft.Xna.Framework.Vector2 inputPosition)
static bool broadcastTest
static global::UnityEngine.Vector3 MousePositionReal
void SetMobileMouseMode(int mode)
static XNAUnityRunner.ForcedInputMode CurrentInputMode
static XNAUnityRunner.MouseStateBackup _worldMouseState
static bool GetMouseButtonUp(int index, bool ignoreEditor=false)
static bool GetMouseButton(int index, bool ignoreEditor=false)
static int DelayInputSwitch
static bool _mobileKeyboardLocked
long SimulatedDeviceMemory
static Microsoft.Xna.Framework.Vector2 AdjustWorldPositionForUI(Microsoft.Xna.Framework.Vector2 inputPosition)
static bool GetMouseButtonDown(int index, bool ignoreEditor=false)
Vector3(float x, float y, float z)